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Blog

Blogs are a great invention, and man we are happy to have one. Not only is this going to be a great window in to all that is iAnimate, we can also help spread all kinds of animation related news from around this creative globe of ours. We can broadcast additions to our family of iAnimate instructors, show off our new rigs the moment they are released (usually a bit before!), and give you glimpses of what some of our most talented members and alumni are creating.


06
November
2012

Infinity Ward Animator

Talks FPS design and animations in Reddit AMA

Piece by pcgamer.com

 

It all started with mirrors. Spurred on by its insatiable hunger for the unknown, Reddit’s gaming community flitted between poring brainpower over why reflections don’t commonly appear in FPS games, the inevitable meme-orized destruction of the topic, non-Euclidean mind trips, and kittens. Eventually, the Jeopardy-like attention span shifted to first-person animation design. Discussion threads sprouted, recipes were shared, an expert was called in: Infinity Ward animator Chance Glasco who, in a weekend AMA thread, shared knowledge on the intricacies of constructing and positioning some of the most frequently glimpsed weapon animations of the genre from the Call of Duty series.

Blog Hits: 8348 Blog Tag: animation, Games, ianimate, share

05
November
2012

Aaron Gilman - Up Coming Guest Speaker

How does creating animation for films differ from games?

Aaron Gilman - Up Coming Guest Speaker

Awesome piece by Aaron Gilman.

This was posted on May 24th, 2009 and is still a great read!

As someone who has been back and forth between games and film for many years, I thought it might be interesting to offer my perspective on what I think are vastly different animation pipelines.

In my opinion, when it comes to animation, games and film begin their production process needing (not wanting) vastly different things, and this ultimately sets the tone for how animation is critiqued, processed and approved over the course of almost the entire project.

Blog Hits: 9832 Blog Tag: animation, film, Games, ianimate

23
October
2012

Ken Fountain's "Geo-Me!"

One Of The Family On An Independent Quest.

Ken Fountain's

iAnimate instructor and former DreamWorks animator, Ken Fountain, is launching a project that we thought all of you independently-minded artists might find interesting to hear about. It’s called Crackerbox Studio, and it’s launching a Kickstarter campaign for its first title, “Geo-Me!”.

Related iAnimate Articles/Podcasts

Blog Hits: 8562 Blog Tag: animation, independent, Ken Fountain

17
October
2012

CTN Animation Expo Video

Bringing Games to Life

CTN Animation Expo Video

If you could ask the artists about their techniques, experience, what they feels is the next step in the film or game industry, or anything at all, what would it be? Share your questions and comments via Facebook, Twitter or email us. We have an awesome panel and we want  you to participate and be part of it.  

There's a lot to talk about and we will do our best to answer and cover  the topics you want to hear. 

Link to Videohttp://vimeo.com/51439456

Thanks, iAnimate

Blog Hits: 8748 Blog Tag: animation, blogs, CTN, Games, ianimate, school, share, workshop

12
October
2012

Hamsters vs Robots

Method Studios Development

Hamsters vs Robots

Here's a fun article on Method Studios and those "Hip" dancing hamsters.

One of the most popular commercials from 2011 was the Kia spot ‘Soul’ from agency David & Goliath, in which dancing hamsters took on a legion of dancing robots. We covered the spot here. Now, the hamsters are back in a disco-infused period piece, with even more impressive work by Method Studios. We talk to visual effects supervisor Andy Boyd about ‘Bringing Down the House’, from production company MJZ and director Carl Rinsch. The commercial was filmed by DOP John Matheison (Gladiator) at a theater in Prague, with real dancers wearing oversized clothing and a tracking rig, which was used to replace their heads with CG hamster versions. “They had a head piece they would wear that had tracking markers that we had spec’d out and measured, working in collaboration with Legacy Effects,” explains Boyd. “We actually tracked the whole body because we replaced the hands in most shots, and we were also tracking the body for interactive lighting – when the arm casts a shadow or moves in front of the head.”

Click Link for the full article.

http://www.fxguide.com/featured/how-to-sell-cars-dancing-hamsters-singing-robots/

Blog Hits: 7208 Blog Tag: breakdown, share

09
October
2012

Glen Keane

Animation notes

Glen Keane

For those who don't know who Glen Keane is, I highly recommend you look and study his work!

Glen will be at CTN Animation Expo this year, so i figured it would be great to share a few links on him.

 

Blog Hits: 8975

03
October
2012

Share and be part of the community

The place to express your thoughts.

Share and be part of the community

Since we have such a fantastic animation community and because we want a better way to connect with animation enthusiasts we are opening our blog up to anyone who’s interested in animation. The idea behind this is to offer a venue where you can share your thoughts and help us bring up important subjects you would like to read, write or talk about. That’s right, we want to give you the chance to express your thoughts too!

Blog Hits: 6955 Blog Tag: blogs, ianimate, share

22
August
2012

Don't Play It Safe

A way to think about pushing - your animation and yourself.

Don't Play It Safe

Now that the spring/summer workshop has ended and we are all on break for a bit, I get to do three things. 1) Go to bed early. 2) Browse the new collection of student reels and feel woefully inadequate. And 3) attempt to recall what the most frequent advice was that I gave over the previous fourteen weeks, and decide what I might do to build a lecture around that topic.

 

This last block I had two frequently occurring broad notes; “Animate from the core,” and “Don’t play it safe.”  Animating from the “core” requires a lot of explanation and example, so I may tackle that in a future post.  

 

Let me, however, try to describe what I mean when I suggest to an animator not to be “safe.”...

Blog Hits: 10146 Blog Tag: animation, blogs, ianimate, push, school, workshop

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