Blogs are a great invention, and man we are happy to have one. Not only is this going to be a great window in to all that is iAnimate, we can also help spread all kinds of animation related news from around this creative globe of ours. We can broadcast additions to our family of iAnimate instructors, show off our new rigs the moment they are released (usually a bit before!), and give you glimpses of what some of our most talented members and alumni are creating.


David Gibson GDC 2016 Talk

on December 20, 2016

Blizzard senior animator and iAnimate creature instructor, David Gibson, spoke at this years GDC.

In this talk from the GDC Animation bootcamp, David breaks down the animation basics of creating Overwatch characters by showing the process for creating the frozen scientist hero Mei.

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iAnimate Game Student Spotlight - Hannah Masbaum

on September 13, 2016

Hannah Masbaum student spotlight

Why did you decide to enroll into iAnimate?

I knew that I wanted to be an animator for games for a long time, but I could easily see that I was nowhere near the skill level I needed to be to land a job. Realizing that my years of largely self-teaching weren’t getting me as far as I wanted to be, I started doing some research online to see what different programs were out there, which led me to iAnimate. Watching the previous year’s game workshop reels is what really solidified the decision for me. The amazing student work, combined with the ability to have access to the vault lectures, as well as the top-tier instructors, were all more than enough reasons for me to see that iAnimate was exactly what I’d been looking for.  

How are the workshops?

All of the workshops are amazing and extremely helpful to anybody who wants to get into animation for games. They gave me real world knowledge and expertise that I could have only otherwise gained through working at a game studio. Having all of the assignments centered around projects that we could potentially be doing at an actual game studio helped prepare me for what I could expect to be doing day-to-day as an animator. Going from iAnimate to working full-time as an animator was an easy transition due to the focus each workshop had on creating game-ready animations and receiving feedback throughout the process of each animation.

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