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2012

18
December
2012

Stray short film

Internal student collaboration

A must watch! This is a really nicely done short film that was directed by Andrew Atteberry (iAnimate alumni) and animated internally by iAnimate students & Jason Ryan during his live weekly demos. Feel free to share around, I know a lot of hard work went in to this.

Blog Hits: 8349 Blog Tag: members, short film

23
November
2012

Team Ultimate webisode 1

Internal student collaboration

Team Ultimate webisode 1

Here is an internal student collaborated project with Jason Ryan as director and animator, with support from RJDM Studios. Basically Jason would take shots to animate during his live weekly demos and, as a director, review shots that students had volunteer for. It was a great collaborative process and gave a studio feel to it.

Blog Hits: 6805 Blog Tag: members, team ultimate

23
November
2012

iAnimate video interview with Ted Ty

We discuss his work on Dreamworks latest release Rise of the Guardians

iAnimate video interview with Ted Ty

In this video interview we had a chance to catch up with iAnimate instructor and DreamWorks Lead Animator Ted Ty on his work with DreamWorks' latest release Rise of the Guardians.

Guest: Ted Ty
Interviewer: Jason Ryan
Filming and Editing: David Hubert

Blog Hits: 8162 Blog Tag: instructors, interview, Rise of the Guardians, Ted Ty

06
November
2012

Infinity Ward Animator

Talks FPS design and animations in Reddit AMA

Piece by pcgamer.com

 

It all started with mirrors. Spurred on by its insatiable hunger for the unknown, Reddit’s gaming community flitted between poring brainpower over why reflections don’t commonly appear in FPS games, the inevitable meme-orized destruction of the topic, non-Euclidean mind trips, and kittens. Eventually, the Jeopardy-like attention span shifted to first-person animation design. Discussion threads sprouted, recipes were shared, an expert was called in: Infinity Ward animator Chance Glasco who, in a weekend AMA thread, shared knowledge on the intricacies of constructing and positioning some of the most frequently glimpsed weapon animations of the genre from the Call of Duty series.

Blog Hits: 7936 Blog Tag: animation, Games, ianimate, share

05
November
2012

Aaron Gilman - Up Coming Guest Speaker

How does creating animation for films differ from games?

Aaron Gilman - Up Coming Guest Speaker

Awesome piece by Aaron Gilman.

This was posted on May 24th, 2009 and is still a great read!

As someone who has been back and forth between games and film for many years, I thought it might be interesting to offer my perspective on what I think are vastly different animation pipelines.

In my opinion, when it comes to animation, games and film begin their production process needing (not wanting) vastly different things, and this ultimately sets the tone for how animation is critiqued, processed and approved over the course of almost the entire project.

Blog Hits: 9432 Blog Tag: animation, film, Games, ianimate

23
October
2012

Ken Fountain's "Geo-Me!"

One Of The Family On An Independent Quest.

Ken Fountain's

iAnimate instructor and former DreamWorks animator, Ken Fountain, is launching a project that we thought all of you independently-minded artists might find interesting to hear about. It’s called Crackerbox Studio, and it’s launching a Kickstarter campaign for its first title, “Geo-Me!”.

Related iAnimate Articles/Podcasts

Blog Hits: 8192 Blog Tag: animation, independent, Ken Fountain

17
October
2012

CTN Animation Expo Video

Bringing Games to Life

CTN Animation Expo Video

If you could ask the artists about their techniques, experience, what they feels is the next step in the film or game industry, or anything at all, what would it be? Share your questions and comments via Facebook, Twitter or email us. We have an awesome panel and we want  you to participate and be part of it.  

There's a lot to talk about and we will do our best to answer and cover  the topics you want to hear. 

Link to Videohttp://vimeo.com/51439456

Thanks, iAnimate

Blog Hits: 8387 Blog Tag: animation, blogs, CTN, Games, ianimate, school, share, workshop

12
October
2012

Hamsters vs Robots

Method Studios Development

Hamsters vs Robots

Here's a fun article on Method Studios and those "Hip" dancing hamsters.

One of the most popular commercials from 2011 was the Kia spot ‘Soul’ from agency David & Goliath, in which dancing hamsters took on a legion of dancing robots. We covered the spot here. Now, the hamsters are back in a disco-infused period piece, with even more impressive work by Method Studios. We talk to visual effects supervisor Andy Boyd about ‘Bringing Down the House’, from production company MJZ and director Carl Rinsch. The commercial was filmed by DOP John Matheison (Gladiator) at a theater in Prague, with real dancers wearing oversized clothing and a tracking rig, which was used to replace their heads with CG hamster versions. “They had a head piece they would wear that had tracking markers that we had spec’d out and measured, working in collaboration with Legacy Effects,” explains Boyd. “We actually tracked the whole body because we replaced the hands in most shots, and we were also tracking the body for interactive lighting – when the arm casts a shadow or moves in front of the head.”

Click Link for the full article.

http://www.fxguide.com/featured/how-to-sell-cars-dancing-hamsters-singing-robots/

Blog Hits: 6837 Blog Tag: breakdown, share

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