Articles in Category: January

iAnimate Games Student Spotlight - Don Thurakichprempri

on January 16, 2015

Don Thurakichprempri testimonial banner

Don Thurakichprempri recently landed a job at Treyarch and now working on the new Call of Duty. This is what he had to say about his time here at iAnimate.

Having taken online classes before, when I heard about iAnimate and saw the work that the students were putting out. The quality was outstanding and I was sold once I saw the large variety of teachers that I could pick from. I chose to do the Games Animation Workshop because I wanted to strengthen my knowledge of body mechanics and it was definitely the right choice. David Lam and Ric Arroyo were absolutely fantastic instructors who both had a plethora of animation knowledge. They treated the course as if we were in a studio and gave feedback accordingly. This set up a certain standard for shots to be finished and polished on time just as it would be expected of animators in a professional setting and I feel like that truly benefits any student who is serious about working in the industry. Overall, it was an amazing experience and I feel like I improved drastically. I would recommend iAnimate to any animator who is looking to up their game and is willing to put in the effort to better their skill set!

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3D Total Interview with iAnimate Creature Instructor - James Bennet

on January 09, 2015

3D Total Interview with James Bennett

Our friends over at 3D Total recently did an interview with one of our amazing Creature workshop instructors, James Bennett. They chatted with James Bennett about an animation career spanning King Kong and How to Train your Dragon, plus we get his pro tips for taking control, as well as his top showreel advice!

>> Link to the interview

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Angela and Jake dialog - Jason Ryan workflow breakdown

on January 06, 2015

Each week at iAnimate, in addition to students normal lecture time with their instructors, Jason Ryan does a workflow class by taking an animation assignment, similar to what members would receive (i.e. body mechanics, dialog, etc.), and animates the shot live. This process allows members to see how a top professional animator would approach planning, breaking the shot down, polishing, etc. And because it's live, as well as recorded for later viewing, attendees are able to ask questions. It's like having a second instructor. For this demo, Jason animated a two person dialog shot with our characters Jake and Angela.

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