on February 28, 2017
I just started a new job at Blizzard Entertainment, in their cinematics department. It's incredible so far, and I'm always sure to give iAnimate a lot of credit for where I am. I'd be happy to answer your questions.
iA: Did you get your dream job after taking our workshops?
Yes! Two months after completing my final workshop, I was selected for the Pixar summer animation internship, which was my first industry job.
on September 13, 2016
Why did you decide to enroll into iAnimate?
I knew that I wanted to be an animator for games for a long time, but I could easily see that I was nowhere near the skill level I needed to be to land a job. Realizing that my years of largely self-teaching weren’t getting me as far as I wanted to be, I started doing some research online to see what different programs were out there, which led me to iAnimate. Watching the previous year’s game workshop reels is what really solidified the decision for me. The amazing student work, combined with the ability to have access to the vault lectures, as well as the top-tier instructors, were all more than enough reasons for me to see that iAnimate was exactly what I’d been looking for.
How are the workshops?
All of the workshops are amazing and extremely helpful to anybody who wants to get into animation for games. They gave me real world knowledge and expertise that I could have only otherwise gained through working at a game studio. Having all of the assignments centered around projects that we could potentially be doing at an actual game studio helped prepare me for what I could expect to be doing day-to-day as an animator. Going from iAnimate to working full-time as an animator was an easy transition due to the focus each workshop had on creating game-ready animations and receiving feedback throughout the process of each animation.
on August 09, 2016
Why did you decided to enroll into iAnimate?
My experience as a professional animator thus far has mostly been motion graphics and composting work for web and television. About a year ago I started looking for avenues within animation that were more aligned with my interests and in the end more rewarding. Deep down I always knew that was games but I wasn’t sure how to pursue that goal. Lucky for me I met someone in the iAnimate Feature Workshops and learned about the Gaming Workshops. After seeing her stunning iAnimate work I decided to browse the website and was blown away. The beautiful character rigs, amazing showreels and the quality of instructors sold me.
Did you enjoy your time at iAnimate?
From the very first class I knew I had made the right choice. Learning under industry pros and being in a virtual classroom with other talented animators from all over the world was a rewarding experience. I enjoyed my time at iAnimate because every lesson, assignment and critique made feel closer and more prepared for my goal.
on December 15, 2015
How did you find iAnimate?
I originally found iAnimate when I was looking for a program that would teach me how to animate specifically for games. I have always been a big fan of video games and this is the industry I was wanting to get into. After doing a lot research online, iAnimate's name kept appearing. They had an impressive list of teachers and referrals from past students. Their Games Workshop Reel was stunning. I knew this was the place for me. It has been one of the best decisions to register for their workshops. I since have completed all of the Games Workshop program and the Motion Capture workshops.
Why did you decided to enroll?
I decided to enroll at iAnimate after viewing their impressive Game Workshop Reel. I was hungry to learn more about animation and get into the gaming industry. The quality of the student animation, their rigs and iAnimate's list of triple A studio teachers was what convinced me that these workshops were exactly what I was looking for.
on February 19, 2015
iAnimate feature student, Simon Taylor, recently finished up a wonderful & cute short animated film titled 'Taking Pictures'. We wanted to know a bit more about him and the project. Watch the short, a 'making of', as well as a quick interview with Simon. Be sure to leave him some feedback on his shorts' Vimeo page.
iA: Please tell us little about yourself?
My name is Simon and I’ve lived in London for 4 years. I’ve worked at a few different studios as an animator, mostly on pre-school shows such as Sarah & Duck and Tree Fu Tom, as well as some feature work on John Carter and some commercials. In my free time, I like making both live action and animated films and dabble in photography and the occasional magic trick.