In our 58th podcast we interview technical animator Andy Kephalidis. Andy's career began 6 years ago at Ubisoft on the Watchdogs series and a Farcry title. While working on his yet to be announced project at Eidos Montreal, he has also taken up the hobby of Unreal Engine 4, which has quickly become his obsession. With the knowledge he has gained working in the Unreal engine, he'll be teaching our brand new workshop titled, 'Animation Integration in Unreal'. Andy's passion for the Unreal engine and the game industry as a whole is evident in this interview.
iAnimate Games instructor, Richard Lico, shows "what its like to animate Quill" the hero from the PlayStation VR game Moss currently being developed. In this video Richard demonstrates a quick look around animation, with the opportunity to see some of the basics behind their Maya tools workflow. He says, "Lots of people have asked me how I go about creating animation for Quill, so I figured a quick glimpse would be a fun behind-the-scenes moment." Check out Richards bio page as well as our Game Animation workshops.
Richard Lico, one of our many talented Games animation instructor, left Bungie last year to join a start-up crew of former Bungie artist who formed Polyarc. This week at E3, they previewed their first title for the PlayStation's VR headset, Moss. Check out the trailer.
In our 51st podcast we interview Riot Games Sr. Animator, Jason Shum. You can also find Jason teaching in our Games animation workshops. Before working on Riot Games' League of Legends, Jason worked at Ready At Dawn on their PS4 AAA title The Order: 1886. Through out Jason's career, he's worked at such studios as Blur Studio, EA, and Pandemic Studios. Jason has a love for animation, and it showed in this podcast as we discussed his career, which spans games, cinematics, and TV.