Articles tagged with: rigging

Testimonial from Damien Vie - iAnimate Rigging student

on August 05, 2013

Rigging WS2 icon

My name is Damien Vie, I live in France and I just completed iAnimate Rigging workshop program. I chose iAnimate for several reasons. First of all, the instructors are recognized in their professional fields, that’s always reassuring. All the workshop are organized by module to fit each individual personal planning and financial resources. Once enrolled in iAnimate, you have so much more resources available then just your workshop; all the rigs, extra tutorial video, the community, etc.

My experience has been very enriching to say the least. Beyond the technical knowledge learning expectations had, I also met a community of passionate artist and instructors with whom the student could exchange and share their passion for animation and rigging.

Jonah Austin our rigging instructor is a great teacher with a solid educational methodology. His explanations are clear, precise and well documented. During his workshop he gives equal importance to the technical and the artistic anatomical aspect of a good rig. In addition to being available at all time, he often shared his professional experiences with us.

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Interview with iAnimate Rigging instructor Jonah Austin

on April 02, 2013

We had the opportunity to chat and learn a little more about iAnimate Rigging instructor Jonah Austin.

JonahAustin blog-interview

Hey Jonah, tell us about your experience on Beowulf and Benjamin Button as a technical animator and what led you to those great production.

Yeah, well first I went to the School of the Art Institute of Chicago where I focused on experimental and traditional animation.  I took many figure drawing and anatomy classes which would be crucial later in my career. Then I moved to LA to study at Gnomon School of Visual Effects to learn Maya. Fortunately I had a great instructor, Rick Grandy, who turned me onto rigging. I had no idea what it was, but the dual technical and artistic aspects of it intrigued me. I worked hard in class and got my first job at Sony Pictures Imageworks as a technical animator (rigger). First I had to learn MEL scripting in about a week. I had very little scripting experience but the senior guys helped me a lot and I picked it up out of necessity.  While there, I was also trained in Sony's proprietary facial rigging solution. That’s when I became a facial TD on Beowulf, which was a great education in the Uncanny Valley. After that I moved to Digital Domain and work for Steve Preeg on the Curious Case of Benjamin Button for 2 years.  That was an amazing experience with amazing results. I feel like that was probably the most elegant rigging solution in production. Then I transitioned onto Tron:Legacy and rigged over 80 assets from Rinzler's digital double to giant floating rocks and everything in between.  It was on Tron that I switched from rigging to animation, it led me to land a Lead Animator position at MPC (The Moving Picture Company).

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