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Introduction to Games and Gameplay AnimationsPart 1: In this first 7 week part we will concentrate on the core essentials of game animations and learn the everyday practices on designing a characters animation system. We will review and go over the lingo and common challenges that are part of the development process. (cost $999) |
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Dynamic Body Mechanics and CreaturesPart 1: In this 7 week workshop you will be dealing with intense physical action shots such as weight pushes, pulls, lifts, and climbs. Followed by working on your animation and ensuring that the audience reaction feels seamless, believable and responsive when playing the game character. (Cost $999) |
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Creature Battles and Scripted MechanicsPart 1: In this 7 week workshop we will be challenging your Advanced Body Mechanics, overlapping actions, pacing, reactions and players receptiveness through the creation of Boss Battles. (cost $999) |
Live animation demo
"One of the best ways to learn is to watch somebody do it!"... Another way is to be guided to the same work process and then repeating it. I have created multiple animations and saved the progress and workflow to demonstrate the workflow I have taken to create each unique animation.
Versatility in your reel
There’s a lot of animation opening in games! In all honesty, game studios want independent and quick on their feet animators. Some animators don’t get hired because of the lack of understanding the Game industry needs. If you have a reel that shows the fundamentals needed and you have some kick ass acting and action shots… you’re the guy they can use for cinematic and in game.
Animate until you drop
You want to improve and become more efficient. Gaming is all about efficiency! With the number of animations in this workshop, you will surely improve and test your work method. And trust me, some methods don’t always work ;) so you might want to pickup some extra work flows and have the ability to adapt.
The Instructors
We have some of the best Animators sharing their work methods, experience, tricks and tips. Here are some of the games they have worked on: Uncharted, Grand Thief Auto, Halo, Star Wars, Wolverine, Splinter Cell, Prince of Persia, Thor, Aliens… From Triple A games to Award winning Cinematics.
Many believe that animation from film and gaming is the same because they share the same set of tools, and use the same principles of animation. Watching a film and playing a game is not the same, as well as creating the animations for them. There are a few things to consider when creating game animations, and many differences and extra techniques required. In games you need to create animations that respond to gameplay, storytelling, mixing both together and dealing with a few other things. Most animations are short and as they are combined to each other they make the character move with attitude and conviction. In brief, the animations created help translate what the player would like to do in the world as well as help support the story. Here are a few elements that stand out in games.