Summary of the Games Workshops

This course will present a focused study of 3D animations made for the game industry. The workshop will consist of multiple live talks and demos given by the Instructor as well as prerecord video reference and video links. The goal is to show the instructors personal workflow through variety of different kind of animations, and help and give guided notes. In addition to the demo and lectures, the instructor will also assign animation task that would resemble an actual production pipeline. We will start with fundamentally rigged and simple formed character, then we will begin with understanding the certain terminologies of game animations, best practice in key framing for games, understanding animation constraints with games, animation breakdowns and work a rounds that are needed when working with a 3D engine. Students will spend time on their own recreating certain animations, which are the foundation of animating a game character.
The studies will be an emphasis on creating quality animations that create a readable, fluid and appealing character. The Workshop classes’ primary focus will be oriented for in-game and cinematic animations.

 

iAnimate.net Games workshop trailer

Introduction to Games and Gameplay Animations

Part  1: In this first 7 week part we will concentrate on the core essentials of game animations and learn the everyday practices on designing a characters animation system. We will review and go over the lingo and common challenges that are part of the development process. (cost $999)

Part  2: In this second 7 week part we will focus on  actions and reactions performances that are needed to give the player exciting feedback responsiveness.  We will also go over the foundations of core gameplay. (cost $999)

Dynamic Body Mechanics and Creatures

Part 1: In this 7 week workshop you will be dealing with intense physical action shots such as weight pushes, pulls, lifts, and climbs. Followed by working on your animation and ensuring that the audience reaction feels seamless, believable and responsive when playing the game character. (Cost $999)

Part 2:
Part 2: In this 7 week workshop you will be introduced to Creatures and the process needed to create thrilling and rememberable moments.. You will be dealing with intense physical action shots,  with creatures of different proportions and numbers of limbs. (Cost $999)

Creature Battles and  Scripted Mechanics

Part 1: In this 7 week workshop we will be challenging your Advanced Body Mechanics, overlapping actions, pacing, reactions  and players receptiveness through the creation of Boss Battles.  (cost $999)

Part 2: In this 7 week workshop we will be planning and picking out an interactive scripted event, polishing our mechanics and  presentation with the focus of the audience reaction.  (cost $999)

Why The Gaming Workshops

Live animation demo
"One of the best ways to learn is to watch somebody do it!"... Another way is to be guided to the same work process and then repeating it. I have created multiple animations and saved the progress and workflow to demonstrate the workflow I have taken to create each unique animation.

Versatility in your reel
There’s a lot of animation opening in games! In all honesty, game studios want independent and quick on their feet animators. Some animators don’t get hired because of the lack of understanding the Game industry needs. If you have a reel that shows the fundamentals needed and you have some kick ass acting and action shots… you’re the guy they can use for cinematic and in game.

Animate until you drop
You want to improve and become more efficient. Gaming is all about efficiency! With the number of animations in this workshop, you will surely improve and test your work method. And trust me, some methods don’t always work ;) so you might want to pickup some extra work flows and have the ability to adapt.

The Instructors
We have some of the best Animators sharing their work methods, experience, tricks and tips. Here are some of the games they have worked on: Uncharted, Grand Thief Auto, Halo, Star Wars, Wolverine, Splinter Cell, Prince of Persia, Thor, Aliens… From Triple A games to Award winning Cinematics.

Overview and Goals

  1. To create high quality animations, which should be suitable for a demo reel.
  2. Possess versatility in understanding and creating 3D animations for games, cinematic, and film.
  3. To understand limits of a 3D engine and to learn creative ways around the problems.
  4. To improve their skills and workflow for creating animations.
  5. To understand the nuances between Games and Films.

 

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Overview between game animation and feature animation

Many believe that animation from film and gaming is the same because they share the same set of tools, and use the same principles of animation. Watching a film and playing a game is not the same, as well as creating the animations for them. There are a few things to consider when creating game animations, and many differences and extra techniques required. In games you need to create animations that respond to gameplay, storytelling, mixing both together and dealing with a few other things.  Most animations are short and as they are combined to each other they make the character move with attitude and conviction. In brief, the animations created help translate what the player would like to do in the world as well as help support the story.  Here are a few elements that stand out in games.

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