The iAnimate.net Podcast

In an effort to keep the communication coming, we've decided to invade the air waves with these podcasts! We'll be talking about animation, the industry, and have interviews with industry professionals and other guest that pertain to our field. These podcasts can also be found on iTunes. Please click on the the podcast link posted and leave some feedback. You can use your facebook, twitter, google, or discus account to do so.


Interview with Animator Johnny Spinelli

on February 27, 2015

In our 34 episode, we speak with talented animator & iAnimate creature instructor, Johnny Spinelli. Johnny is a proud Montrealer, and has worked in just about every aspect of CG animation from, feature animation, VFX, and video games (both in-game & cinematic), as well as realistic, cartoony, and creatures. He's worked on the award winning Rango from ILM, and is currently working on the highly anticipated Jurassic World movie. This was a great casual discussion with some practical insight.

Johnny's 2013 reel

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Lune Project Student Interview

on December 22, 2014

In our 33rd episode and last podcast for 2014, we interview three iAnimate students who had the opportunity to work on a very unique and exciting project here in our Game animation workshops. Peter Thorneycroft, Ryan Haynes, and Chris Figat help lead in the participation and development of this project titled Lune. Lune is essentially a test 'game' level created in Unity for our students to mimics the pressures and expectations that will be placed on them in the professional environment, as well as showcase their talents as valuable artists. A playable demo reel, if you will. It was interesting and fun to hear about their ups & downs with working on such a project, along with having our very own Ric Arroyo be their director.

Project Lune | Peter Thorneycroft reel | Ryan Haynes reel | Chris Figat reel

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Interview with Artist - LeSean Thomas

on November 25, 2014

In episode 32 we speak with 2D artist LeSean Thomas. LeSean has "worn many hats" in his 10+ year career while working on such series as The Boondocks, The Legend of Korra, and most recently Black Dynamite. He's also spent several years working abroad in South Korea as an animation production/storyboard artist. While in South Korea, in addition to lending his talent to hit shows, he spent time honing his skills and developing his own personal project, Cannon Busters!

Cannon Busters Kickstarter page | LeSean's Twitter

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Interview with Bungie Principal Animator - Richard Lico

on September 17, 2014

In our 31st podcast, we interviewed Bungie Principal Animator, Richard Lico. Richard was a Sr. Art Lead on Bungie’s recently anticipated title Destiny. This was Bungie’s first mutli-platform title release since having been exclusive with the Halo franchise, and Richard was a part of the project from its infancy. He was responsible for the overall character animation technology and working with the art director to set the animation vision on Destiny. He’s been in the game industry since 1999, and has a passion for animation and game design that definitely showed in the podcast!

Richard's 2014 demo reel | Destiny Game Website

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