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Blogs are a great invention, and man we are happy to have one. Not only is this going to be a great window in to all that is iAnimate, we can also help spread all kinds of animation related news from around this creative globe of ours. We can broadcast additions to our family of iAnimate instructors, show off our new rigs the moment they are released (usually a bit before!), and give you glimpses of what some of our most talented members and alumni are creating.


Jason Ryan’s live weekly demo - ‘hated the colonel’

Here is the final rendered shot from one of Jason's live weekly demos he did in our Summer 2016 term for all the iAnimate.net students. It was a great line of dialog to use with 'Albert', one of our many feature level rigs.

Visti our Feature Animation Workshop page to learn more.

Blog Hits: 642 Blog Tag: characters, demos, Jason Ryan, rigs


iAnimate Game Student Spotlight - Hannah Masbaum

Hannah Masbaum student spotlight

Why did you decide to enroll into iAnimate?

I knew that I wanted to be an animator for games for a long time, but I could easily see that I was nowhere near the skill level I needed to be to land a job. Realizing that my years of largely self-teaching weren’t getting me as far as I wanted to be, I started doing some research online to see what different programs were out there, which led me to iAnimate. Watching the previous year’s game workshop reels is what really solidified the decision for me. The amazing student work, combined with the ability to have access to the vault lectures, as well as the top-tier instructors, were all more than enough reasons for me to see that iAnimate was exactly what I’d been looking for.  

How are the workshops?

All of the workshops are amazing and extremely helpful to anybody who wants to get into animation for games. They gave me real world knowledge and expertise that I could have only otherwise gained through working at a game studio. Having all of the assignments centered around projects that we could potentially be doing at an actual game studio helped prepare me for what I could expect to be doing day-to-day as an animator. Going from iAnimate to working full-time as an animator was an easy transition due to the focus each workshop had on creating game-ready animations and receiving feedback throughout the process of each animation.

Blog Tag: Games, industry, Member Spotlight, students, testimonial


iAnimate Game Student Spotlight - Jeff Nelson

Jeff Nelson student spotlight

Why did you decided to enroll into iAnimate?

My experience as a professional animator thus far has mostly been motion graphics and composting work for web and television.  About a year ago I started looking for avenues within animation that were more aligned with my interests and in the end more rewarding. Deep down I always knew that was games but I wasn’t sure how to pursue that goal. Lucky for me I met someone in the iAnimate Feature Workshops and learned about the Gaming Workshops.  After seeing her stunning iAnimate work I decided to browse the website and was blown away.  The beautiful character rigs, amazing showreels and the quality of instructors sold me.

Did you enjoy your time at iAnimate?

From the very first class I knew I had made the right choice.  Learning under industry pros and being in a virtual classroom with other talented animators from all over the world was a rewarding experience. I enjoyed my time at iAnimate because every lesson, assignment and critique made feel closer and more prepared for my goal.

Blog Tag: Games, industry, Member Spotlight, students, testimonial


Feature Instructor Spotlight - Stephen Melagrano

Warren Seeley Feature alumni testimonial

For over the past 10 years, Stephen has applied the craft of character animation to a variety of projects and has been fortunate to have worked with some of the biggest studios in the animation industry.  His start in feature animation came from an internship with Pixar Animation Studios.  Since then, Stephen has had the pleasure of working on projects for Blue Sky Studios, Reel FX, Dreamworks Animation, Laika, Blizzard Entertainment, and most recently as a Senior Character Animator for Sony Pictures Imageworks.  Eager to share his love of animation, Stephen has been involved with teaching at iAnimate.net and is co-creator of SpeakingofAnimation.com.

Blog Tag: Feature, instructors


Animating With Aim Constraints with Richard Lico

This is a quick, but cool, demo by Game instructor Richard Lico on how he animates the ears of his little mouse character using aim constraints in Maya.

Blog Hits: 967 Blog Tag: animtip, instructors, Maya, Richard Lico, tips


CineSite In The News!

CineSite in the news

CineSite has some big plans for the animation industry and is expanding it's feature studio in Montreal, Canada. Jason Ryan, who is the Director of Animation there, was recently interviewed about CineSite's plans and the projected 500 new jobs planned. Now is a great time to enroll at iAnimate.net :)


Blog Hits: 1881 Blog Tag: Canada, CineSite, Jason Ryan, jobs, Montreal


New Workshop - Pre-Visualization

Pre-Visualization Workshop Banner

Previsualization as an art form is growing rapidly and has become a fixture within most companies. It is a vital component of production linking the worlds of production with pre-production. Within this domain the specialist generalist reigns supreme.

The 11 week course, specially designed for iAnimate, will teach students the fundamentals of staging, pacing,  layout, camera and scene setup. The objective is to get the students comfortable and confident with  translating pre-established storyboards into a working, coherent 3D sequence.

The class with be taught by James Bennett, a Lead Previs Artist / Senior Animator with over 16 years of experience working at companies like DreamWorks, ILM and Weta Digital. James most recently previz'd on The Hobbit: Desolation of Smaug, How to Train your Dragon 2, and Madagascar 3.

Visit the workshop page for a breakdown of the class.

Blog Hits: 1453 Blog Tag: camera work, layout, pre-production, pre-visualization, production


Creature Instructor David Gibson Wins an Annie Award!

David Gibson Annie Awards winner

David spent almost 4 years as a developer and supervising animator on Evolve. During production, David and the entire team worked tirelessly to push the experience taking risks to create a unique and refreshing game for our players. His main areas of focus during development were the look and feel of the monsters, creatures, and first person hunters which he's now sharing his experience with his students at iAnimate.net

Creature Animation Student Showreel 2015 | Creature Animation Page | Podcast Interview with David Gibson

Related iAnimate Articles/Podcasts

Blog Hits: 2319 Blog Tag: Annie Awards, Creature, instructors

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