Two Workshops - 11 Weeks Each
Designed with animators in mind, this class will deliver the essential skills and provide a startup toolkit in order to hit the ground running with Motion Capture in a production environment. Fear not Motion Capture for it too can be your friend.
Motion Capture is quickly becoming an industry standard. This workshop is broken up into two sections; "The Fundamental" section covers the basic of what Motion Capture is and introduces students to the core functionality of the industry leading tool for working with Motion Capture Data: Motion Builder. The "Performance Analysis and Enhancement" section focuses on high level concepts and workflows.
Crafting a performance using this powerful tool we call Motion Capture. We separated the workshop into two part; "The Reality" part covers the basic knowledge to get our Motion Capture ready and focus on the performance. The "Performance Within a Shoot" section focuses on high level concepts, workflows and how we work with stunt experts and actors during a shoot.
Motion Capture is quickly becoming an industry standard and the core goal of this workshop is to build a solid foundation of understanding for one of the fastest growing art forms we see in today’s film and video game industries: Motion Capture. We’ll start by learning the most important tools, functions and workflows found within Autodesk MotionBuilder. We want our students to get comfortable with key framing within MotionBuilder, and by the end of the workshop have the ability to modifying and enhancing a performance.