Blogs are a great invention, and man we are happy to have one. Not only is this going to be a great window in to all that is iAnimate, we can also help spread all kinds of animation related news from around this creative globe of ours. We can broadcast additions to our family of iAnimate instructors, show off our new rigs the moment they are released (usually a bit before!), and give you glimpses of what some of our most talented members and alumni are creating.
Previsualization as an art form is growing rapidly and has become a fixture within most companies. It is a vital component of production linking the worlds of production with pre-production. Within this domain the specialist generalist reigns supreme.
The 11 week course, specially designed for iAnimate, will teach students the fundamentals of staging, pacing, layout, camera and scene setup. The objective is to get the students comfortable and confident with translating pre-established storyboards into a working, coherent 3D sequence.
The class with be taught by James Bennett, a Lead Previs Artist / Senior Animator with over 16 years of experience working at companies like DreamWorks, ILM and Weta Digital. James most recently previz'd on The Hobbit: Desolation of Smaug, How to Train your Dragon 2, and Madagascar 3.
David spent almost 4 years as a developer and supervising animator on Evolve. During production, David and the entire team worked tirelessly to push the experience taking risks to create a unique and refreshing game for our players. His main areas of focus during development were the look and feel of the monsters, creatures, and first person hunters which he's now sharing his experience with his students at iAnimate.net
Marty is an industry ready rig we've teased about in past newsletters and on the blog, and is ready to be released in the coming weeks to our students. Our very own Jason Ryan has been testing the rig with some dynamic poses as well as a fun little animation. Marty has been modeled by the very talented Juan Solis and rigged by the renowned Victor Vinyals. We're excited to see what our students do with this stylized and rich character.
In July 2010 we opened our doors with the goal of bringing top notch training, by talented industry professionals, to artists homes around the world. In that period of time we've helped thousands of artists achieve their goals. This is a brief highlight of our five years in the animation industry and showing some of the best student work during that time.
How did you find iAnimate? I originally found iAnimate when I was looking for a program that would teach me how to animate specifically for games. I have always been a big fan of video games and this is the industry I was wanting to get into. After doing a lot research online, iAnimate's name kept appearing. They had an impressive list of teachers and referrals from past students. Their Games Workshop Reel was stunning. I knew this was the place for me. It has been one of the best decisions to register for their workshops. I since have completed all of the Games Workshop program and the Motion Capture workshops.
Why did you decided to enroll? I decided to enroll at iAnimate after viewing their impressive Game Workshop Reel. I was hungry to learn more about animation and get into the gaming industry. The quality of the student animation, their rigs and iAnimate's list of triple A studio teachers was what convinced me that these workshops were exactly what I was looking for.