Articles in Category: 2016

Acting Tech for Animators

on December 27, 2016

The hardest thing in the industry is how to find the right acting ideas to animate. It's the difference between the technically good animators and the great performance animators.

Acting is the key to an interesting scene and now we have a professional acting instructor who will give weekly classes on how to get the acting in your animated scenes to really stand out.
Link to sign-up.

Continue Reading

David Gibson GDC 2016 Talk

on December 20, 2016

Blizzard senior animator and iAnimate creature instructor, David Gibson, spoke at this years GDC.

In this talk from the GDC Animation bootcamp, David breaks down the animation basics of creating Overwatch characters by showing the process for creating the frozen scientist hero Mei.

Continue Reading