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Game Animation

Click HERE to apply for the Games Animation Workshops.

Games Workshop 3 breakdown

During this 14 weeks workshop, you will be introduced to a collection of masterclass given by 6 veteran animators. Topics and lectures such as interactive battles, cinematic, staging, Integration and Game Engines (Unity) will be covered. We will also be sharpening your animation and storytelling skills with a special attention to timing, strong body mechanics, posing, player reactions, responsiveness of action and more. (The cost of this workshop is broken out in to two payments of $999) | Read Workshop breakdown | APPLY

Week 1 - 2 - Interactive battles- Kevin Rucker

  • What to expect from the workshop
  • Explain the challenges
  • Provide the narrative context
  • What works/doesn’t work about games
  • Cheats for games and events
  • Comparison of reference to game animations
  • Show reference footage takes
  • Parametric Sequence References
  • Plan entertaining sequence
  • Simplify the approach to execution
  • Gather necessary reference

Week 3 - Instructors Workflow - Simon Unger

  • Parametric animation
  • Explain the layout process
  • Explain posing and framing
  • Explain context and implementation
  • How to stage and sough a game system out

Week 4 - Camera Theory - Simon Unger

  • Approaching cameras practically
  • Explore basics of composition
  • Camera Lenses
  • Camera movement
  • Useful camera terminology
  • Helpful camera resources

Week 5 – Cameras in Practice - Simon Unger

  • Camera rigs
  • Demonstrate the effect of different lenses on the same shot
  • Camera movement
  • Avoid CG cameras in practice (ie. Don’t move on too many axis at once)
  • Pull off convincing camera shakes (ie. Keep camera roll subtle, and stick with movement in 2 axis)
  • Execution of handy-cam movement (ie. Camera should bounce at the rate the carrier is running)
  • Ambient camera movement (ie. The cameraman shouldn’t know where the action is going)
  • Camera cuts
  • Plan, gather and edit reference for the interactive sequence

Week 6-7 - Creature Behaviors - Darryl Purdy

  • Demonstration of the animation process from layout to blocking
  • Align your world (if possible) to face true to one axis
  • Setting up your sequence for success
  • Broadly beginning the block-in process
  • Broad animation tips
  • Layered Animation technic
  • Straight Ahead technic
  • Editing Timing

Week 8 - Cinematic and Games Performance - David Lam

Performance

  • Focus on animation over technology
  • Keyframe work
  • Using reference or mocap
  • Harden impacts, eliminate soft antics
  • Eyes, pupil placement and precision in darts
  • Immersion: cohesiveness from gameplay into cutscene and vice versa
  • Live actors vs CG characters: understanding the differences
  • Grounded, realism
  • Acting choices based on staying true to character and believability

Week 9 -Interactive Games Cinematic- David Lam

IGC (Interactive Game Cinematic)

  • Animating realistic animation with understanding to a game camera (follow cam) and IGC cam (more about previs). for example, animating drake for in-game cinematic for uncharted
  • Animating more hyper realistic animation (timing wise and more advance body mechanics). for example, animating player character for boss battle / mini game for star wars force unleashed

Week 10-12 -Special Lecture - Kristjan Zadzuk

  • How we did it on our game
  • Demonstration of the animation process from layout to blocking
  • Example form latest games
  • Talks on upcoming techniques
  • Align your world (if possible) to face true to one axis
  • Setting up your sequence for success
  • Broadly beginning the block-in process
  • Broad animation tips
  • Layered Animation technique
  • Straight Ahead technique
  • Editing Timing
  • Break down the animation  and the workflow used for demo animation
  • How to start and finish a complex animation for Cinematic or game requirements

Week 13 -The Game Engine - Bennie Terry III

  • Analyze Grapple scene in Maya/Max
  • Break down the animation  and the workflow used for demo animation
  • How to start and finish a complex animation for Cinematic or game requirements

Week 14 -The Game Engine - Bennie Terry III

Recap of the workshop and open Q&A

Game Animation

Click HERE to apply for the Games Animation Workshops.

Our Instructors

...can both do and teach! See their bios HERE

Our Characters

Check out our exclusive feature level characters HERE