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Game Animation

Click HERE to apply for the Games Animation Workshops.

Games Workshop 3 Elite breakdown

(Visit the apply page for the cost break down of this 11 week workshop) | PRICING & APPLY

The Elite Games Workshop includes a series of live talks, demos, reviews, and assignments that are designed to resemble an actual games production pipeline. In the workshop, instructors focus on techniques for games animation, which include timing, creating strong body mechanics, posing characters, player reactions, responsiveness of action, and more. Students also learn how to create interactive battles, cinematics, staging, and integration with popular game engines such as Unity.

Week 1: Interactive battles part 1- Kevin Rucker
Week 2: Interactive battles part 2 - Kevin Rucker
Week 3: Cameras  Theory  - Simon Unger or Brett Pascal
Week 4: Cinematic performance - David Lam
Week 5: Interactive Cinematic David Lam
Week 6: Blizzard Lecture Part 1 - Jeremy Collins
Week 7: Blizzard Lecture Part 2 - Jeremy Collins
Week 8: Ubisoft Lecture part 1 - Kristjan Zadziuk
Week 9: Ubisoft Lecture part 2 - Kristjan Zadziuk
Week 10: Game Engine Part1 - Bennie Terry III
Week 11: Game Engine Part 2- Bennie Terry III

Game Animation

Click HERE to apply for the Games Animation Workshops.

Our Instructors

...can both do and teach! See their bios HERE

Our Characters

Check out our exclusive feature level characters HERE