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About Our Instructors

Your work is critiqued live, and recorded for later re-watching, from top professional animators with years of experience and have worked at many of the top studios around the world. These live reviews are very important because it simulates the real studio "Dailies" environment.

Feature Animation Instructors Bios

  • JasonRyanJason Ryan

    Jason was a Supervising Animator at Walt Disney Animation Studios and now a supervising Animator at DreamWorks Animation Studios. After graduating from the European School of Animation (aka Senior College, Ballyfermot), Ireland in 1993, with a student of the year award from Don Bluth (creator of An American Tail and Land Before Time), he started straight in as a 2D animator working on various German feature Productions. After a brief time in London as an Animator in computer games he got the call from Disney Animation Studios in 1995 to animate on Fantasia 2000 (Tin Soldier segment), Dinosaur (Kron and Carnataur), animation supervisor on Magic Lamp (CG genie in 3D), animation supervisor on Philharmagic (classic Disney characters in CG and 3D), supervising animator on Chicken Little (chicken little himself). At DreamWorks Animation SKG, he's animated on Monsters Versus Aliens, Shrek4, Megamind, Kung Fu Panda 2, Madagascar 3, and now The Croods.

     
  • BenRushBen Rush

    Ben first became obsessed with animation and filmmaking at the age of 8 when his father bought him a Super 8mm camera and a lump of clay. Since then, with 16+ years of industry experience, Ben has worn many hats, from pixel pusher to conceptual designer to story artist. Ben has held supervisory positions as both a character technical director and an animator, and has animated on 10 of the last 14 CG feature films released by Dreamworks.



  • BenRushTal Shwarzman

    Tal is a Senior Animator at DreamWorks Animation where he is currently working on The Rise of the Guardians. He has been at DreamWorks Animation for over six years and has animated on Kung Fu Panda, Monsters Vs. Aliens,Shrek Forever After, Kung Fu Panda 2.
    His interest in animation started while watching animated TV shows of the mid 80's and films like The Fox and The Hound and The Land Before Time. He graduated from Sheridan College (Ontario, Canada) classical animation program in 2000. After freelancing as a 2D animator for two years on European feature film productions he got his first big job at DPSi (IDT ent.) working on TV shows and the feature film Everyone's Hero, which had lead to a job at Blue Sky Studio animating on Ice Age: The Meltdown.
    Tal shares his knowledge of animation history and his experience in feature animation industry with iAnimate students  from the first semester it opened its virtual doors. He finally accepted his preoccupation with all things animation as a sort of addiction that he deals with at his blog.

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  • BenRushBill Tessier

    Bill currently works as an animator at DreamWorks Animation where his credits include "Flushed Away", "Bee Movie", "Monsters vs. Aliens", "How To Train Your Dragon", and "Kung-Fu Panda 2". His career began, however, at Sony Pictures Imageworks where he interned for a summer before being hired to animate on "Harry Potter and the Sorcerer's Stone," his first film. During his five years at Imageworks he worked on "Stuart Little 2," "Matrix Revolutions," "The Polar Express," and "Open Season" among other projects. His interest in animation really grew out of his love of stories and storytelling. He holds an M.F.A. in Animation from the Animation Workshop at the UCLA School of Theater, Film, and Television whose philosophy of "one person one film" taught him how to produce his own animated films. Previously Bill has taught introductory animation classes at both the UCLA Animation Workshop and Laguna College of Art and Design. In his free time, Bill loves to read, work on carpentry projects, and particpate in Scottish Country Dancing because it's crazy fun!

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  • JacobGardnerJacob Gardner

    Jacob has been working at Dreamworks Animation for over 5 years on films such as Shrek Forever After (reel), Megamind (reel), Puss in Boots, and Rise of the Guardians.  He is co-founder of the animation website SpeakingOfAnimation.com; where he gets to ramble about things he's learned and interview those that know far more than him.

    Jacob found a love for animation at an early age. As early as seven years old, when he could have been found poorly mimicking the genie in Disney's Aladdin, Jacob knew he wanted to create living and loving animated characters. While he did not attend an art school, Jacob scoured the internet for resources and eventually turned himself into an award winning animator at SIGGRAPH's FJORG (The International Iron Animator Event). Shortly after his team won 1st place in 2007, Jacob was hired at Dreamworks. He now resides at the Glendale Campus, playing foosball, eating ice cream, and occasionally animating.

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  • TedTyTed Ty

    Ted has over 18 years of experience at the feature animation level. He has animated on more than 14 feature films, and is presently working on "Rise of the Guardians". His CG credits include " Puss and Boots ", "Shrek Forever After" and "Kung Fu Panda". Before arriving at Dreamworks, he spent over 10 years at Walt Disney Feature Animation Florida doing traditional animation and worked on films such as "Mulan", "The Lion King" and "Lilo and Stitch" where he served as a Lead Animator. He is a graduate of the CalArts Character Animation program where he was recently the senior animation instructor for 5 consecutive years. Some of his artistic influences include Rembrandt, Pontormo, and the 9 Old Men as well as Mark Henn, James Baxter and Ruben Aquino. He is also a big fan of photographers Henri Cartier-Bresson, James Nachtwey and Jim Marshall. He is passionate about the martial arts, cars, cycling and ice hockey. He is overly obsessed with the Montreal Canadians and thinks his family rocks.
  • StephenMelagranoStephen Melagrano

    Stephen studied animation at the Art Institute of Fort Lauderdale and Animation Mentor. His first big break was an internship at Pixar Animation Studios. Following the internship, Stephen moved on to his first feature film, Horton Hears a Who! at Blue Sky Studios. After Horton Stephen worked on various commercials at ReelFX Creative Studios, the commercials featured Po from Kung Fu Panda in spots for Hewlett Packard, Hubba Bubba and Samsung. Stephen then joined DreamWorks Animation and still resides there today. His projects with DreamWorks include Monsters vs Aliens, MvA Bob's Big Break, Shrek Forever After, Megamind, Puss-in-Boots, and currently Turbo. Stephen is also one of the co-founders of SpeakingofAnimation.com where he podcasts interviews with animators and blogs about animation. Stephen runs the site with his friends and fellow animators and loves every minute of it!

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  • KenFountainKen Fountain

    Ken is an independent animator recently working for DreamWorks Animation in Glendale, California (Monsters vs. Aliens, Shrek 4, Megamind, Kung Fu Panda 2, Puss in Boots, and the upcoming How to Train Your Dragon Holiday Special.) Ken made his way to the animation world via the stage. From large outdoor arenas to intimate studio theaters. From the bawdy comedies of Shakespeare to the subtle dramas of Tennessee Williams. From lavish musical theater productions to minimalist modern plays. Through it all Ken has received a wealth of instruction and experience; including method acting and improvisation, children's theater, dance, mime, juggling, and a 5-summer stint as a theatrical swordfighter. Woven in to all of that is a 20+ year career writing, recording and touring with Chicago-based rock bands Birds at the End of the Road, Mother Factor, and Red Elephant. Promoting these endeavors along the way put Ken back in touch with his visual arts roots, and that quickly grew in to a small but busy commercial art studio. From there he was able to hone his skills as a designer, illustrator and animator. Oh, and he loves puppets.

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  • MikeWallingMike Walling

    Mike is currently an animator at Dreamworks Feature Animation on Kung Fu Panda, The Kaboom of Doom. Before coming to Dreamworks Mike worked at Blue Sky Studios on the feature films, Robots, Horton Hears a Who and Ice Age 3. In 2005 Mike took an opportunity to work at Sony Imageworks as a senior character animator on Open Season and Surf’s Up. Mike got his start in animation as a Production Assistant on PDI's Antz and Shrek and feels very lucky have been able to work on some great movies throughout his career. Because of how Mike got his start in the industry he feels that with enough drive and dedication anybody can learn to be an animator. That means you!


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  • ChrisKirshbaumChris Kirshbaum

    Chris is an alum of Calarts and the Gnomon School of Animation, Chris has worked in animation for 18 years, and has been a 3D character animator at Dreamworks Animation since 2003. Animation credits include: Shark Tale, Over the Hedge, Flushed Away, Kung Fu Pandas I and II, Monsters vs. Aliens, Puss in Boots, and Madagascar 3. Chris is currently working on Turbo. In addition to teaching at Gnomon, Chris has released a three part DVD series of instructional DVDs through the Gnomon Workshop: Character Animation I: Fundamentals / Character Animation II: Mechanics and Emotion / Character Animation III: Acting and Lip Sync When not in the throes of animation, Chris can usually be found on a football field, running through the park, or behind a drum kit.
  • TimothyIngersollTim Ingersoll

    Timothy attended CalArts, a million years ago. He has 24 years experience. He started at Filmation Studios in 1985. Then to Disney in 1989, where he worked on “Roger Rabbit” and “Little Mermaid”. Then worked 4 years at Baer Animation Studios. And in 1994 began to work at Turner Feature Animation, on “ Pagemaster” and “Cats Don't Dance”. He joined DreamWorks in 1996, worked on “Prince of Egypt”, “El Dorado”, “Spirit”, “Sinbad”, “SharkTale”, “Over the Hedge”. Then in 2006, he went to work with world famous James Baxter on “ The Enchanted”. And presently he is teaching newly hired animators at Dreamworks, their proprietary animation software. Also helped animate a bit on“ How to Train your Dragon” and the dvd Dragon supplement. He also teaches/taught Character Animation at Woodbury University, and Gnomon school in Hollywood. And owes Sean Sexton a lifetime of gratitude.
  • ManuelAparicioManuel Aparicio

    Manuel has been working in the animation industry for over 10 years. He is currently working as an animator at DreamWorks Animation. Manuel first got started in 2D animation on the feature, “Spirit” and then went on to “Sinbad” at DreamWorks. Manuel's first CG animation film was “Sharktale”and continued as a CG animator on “Flushed Away”, “Over the Hedge”, “Kung Fu Panda” , “Madagascar 2” , “Shrek 4”, and currently working on “Kung Fu Panda 2”. Manuel is also a traditional artist and is heavily involved in his own personal art work that range from canvases , ink drawings and murals. His passion for art is what lead him to animation during his time in high school. Accepted to Cal Arts school of Animation in 1998 he studied for 2 years before leaving to his first employment in the animation industry at Sony pictures.
  • LukeRandallLuke Randall

    Luke is originally from Australia but now resides in Los Angeles, California where he works as a character animator at Dreamworks Animation. Luke got his start in TV series and game cinematics before moving into features where he has completed animation on Open Season 2, Shrek Forever After, Megamind, Puss in Boots and Turbo as well as character development work on Dreamwork's Rocky and Bullwinkle short . In addition to his character animation Luke is a total story addict and aspiring filmmaker; his first short film REACH collected over 20 awards on the film festival circuit and is hopefully the first of many film making endeavors.


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  • MikeSafianoffMike Safianoff

    Mike joined Dreamworks a few years ago and in that time has worked on Puss in Boots, Madagascar 3, Turbo, and currently is on Happy Smekday. He had a wide range of animation experience before coming to Dreamworks; working at studios such as ILM, Tippett, and EA. He is very fond of cheese and peanut butter, but not necessarily together.




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  • JamaalBradleyJamaal Bradley

    Jamaal began his animation career at a small commercial studio in Atlanta, GA. (Wild Hare Studios). Working as a 2D animator for a year, he quickly found out that the business of animation was changing rapidly. By jumping onto the computer, he was able to apply his fine art and 2D animation background to 3D animation. Over the past 10 years Jamaal has worked as a feature film and video game animator, storyboard artist, and director. He was privileged to work with Glen Keane as an animator at Walt Disney Animation Studios on 'Tangled' and currently is a Sr. Animator at DreamWorks. Some of the other projects he has had the pleasure of working on include the Oscar Nominated Surfs Up and Monster House as well Sony Animations first CG feature; Open Season. Jamaal made a small step into directing working at the critically acclaimed video game studio 'Valve'. He also runs the well known website Pencil Test Depot in an effort to bring the raw state of 2D animation as a resource to enthusiasts and fans around the world.



  • DavidHubertDavid Hubert

    David has over 12 years of experience in animation and visual effects. He graduated from Montreal's Interdec College in 2000 and even though his background in graphic design led him towards a career in lighting and surfacing, his path took a sharp turn when he was hired as a character animator on the 3D animated series Xcalibur (Never heard of it? I know... no one ever did). After a few years of hard work in Montreal, David then traveled the world and worked on many feature films including Happy Feet and Hellboy: The Golden Army. He finally landed at Dreamworks in 2008 and since then animated on many feature including Shrek Forever After, Kung Fu Panda 2: The Kaboom of Doom, Puss in Boots and Madagascar 3: Europe Most Wanted. He is now a Character Lead Animator on The Croods, Chris Sanders upcoming movie to be released in 2013.

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  • JimVanderKeylJim van der Keyl

    Jim has been in the animation industry since 1989 getting his start as an inbetweener on the Little Mermaid at Disney. He has since worked his way up to animator, getting his education on the job at studios such as Baer Animation, Rich Animation, Warner Brothers, Sony Imageworks, Dreamworks Animation, and with Catmandu in Buenos Aires in Argentina. While at Warner Brothers Jim was nominated for a Best Animator Annie Award for his work on Iron Giant with Brad Bird (director of Incredibles and Ratatouille). He made the transition to CG animation early on during Osmosis Jones from WB doing small bits of animation on Drix. His first full featured CG animation projects came when working on Stuart Little 2 for Sony Imageworks and he has been doing CG ever since. Past projects include Shark Tale, Over the Hedge, Monsters vs. Aliens, Kung Fu Panda, Kung Fu Panda 2 and Puss N Boots. He is currently animating on "Metegol" directed by Oscar winning director Juan Campanella, which is totally in Spanish!! Wish Jim luck as he struggles to communicate with the natives. Jim has a BFA from Boston University in Fine Art with a Painting major. His book and several DVD's on how to draw caricatures are available at www.sketchme.com
  • MichaelKielyMichael Kiely

    Originally from Ireland Micheal studied Graphic design and Illustration at the Waterford College of Art and Design. He began his Animation career in 1988 when his love of the medium led him to change his career path and he went to work for Don Bluth studios, where after a stint doing cleanup / inbetweening he got to animate his first scene ( tiny, tiny, dinosaurs running up a hill ). Since then he has worked in various studios in many countries including Germany, Australia and New Zealand. While working in New York doing commercials and TV shows he received an award from the NY Television and film board for his work on the ad councils AID's awareness campaign. Micheal has worked for WETA, Sony Pictures imageworks, Sony Entertainment America, Walt Disney feature Animation studios and currently works as an Animator for DreamWorks Animation. His credits include " Land before Time ", " All Dogs go to Heaven ", "Rockadoodle", "God of War (video game)", "Lord of the Rings ROTK", "Spiderman 2", "Meet the Robinsons", "Bee Movie", "Shrek for Ever After " and " How to Train your dragon ". Having studied various forms of Martial arts for over 30 years Micheal believes that it helps him in his understanding of movement, especially dynamic movement and the human form. Working on " Kung Fu Panda " and now " Kung Fu Panda 2 " for Dreamworks allows him to combine his two major passions in life, Martial arts and Animation.
  • Claudio-deOliveiraClaudio de Oliveira

    Claudio’s passion for animation was ignited while growing up in Brasil, watching American animated cartoons. After moving to the US and attending Santa Monica College, Claudio was offered an internship at Sony Imageworks, working as an animator/3D Rotoscoping on his first feature film, “Watchmen.” Thereafter, he was hired by Imageworks as an animator on, “Cloudy With a Chance of Meatballs,” “Alice In Wonderland” and “Arthur Christmas.” Presently, he is working at Walt Disney Studios as a part of the crew that created “Tangled,” “Tangled: Forever After (short film)” and the soon to be released “Paperman.” Currently, he is working on the new Disney feature “Wreck it Ralph.”


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  • AngieJonesAngie Jones

    Angie has created animation for film, music videos, ride films, games, and commercials since 1994. Her film and commercial work include Oscar winning films, two Clios and one VES award. Over the years, she has worked on numerous productions including: Stuart Little 2, Pan's Labyrinth, Smurfs, Disney's 50th Anniversary commercials, Oddworld: Abe's Exoddus, Garfield, I'm Here, Chronicles of Narnia, Geico Gecko spots, Scooby Doo Too, XMen 2, and National Treasure. Jones was trained at Atlanta College of Art in Fine Arts and transitioned to CG in the mid 1990's. Always with one foot firmly planted in the arts, she is currently enrolled in the Laguna College of Art and Design MFA Painting program. She has written 3 books on animation, the most recent being "Thinking Animation; Bridging the Gap between 2D and CG" http://thinkinganimation.com/ Jones has also taught at several institutions in the Los Angeles area. You can find out more about Angie's animation career here Spicy Cricket Animation. When she is not setting key frames, you can find Angie in her downtown loft in Los Angeles painting on large canvases and skateboards.

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  • RebeccaPerezRebecca Perez

    Rebecca started her career in the sunshine state of Florida. She attended and earned a BFA in Computer Animation and a BA in Photography at Ringling School of Art and Design before accepting an Artist position at LucasArts Entertainment. She spent the next 6 years developing her skills as an Animator, Modeler, Texture Artist, and Designer. With her well rounded education and experience she ventured off to Los Angeles where she's had the opportunity to work at some of the most prestigious studios such as Dreamworks, Disney, Sony Animation, Rhythm and Hues, and Bluesky. Rebecca has animated on wide range of feature films such as "How to Train Your Dragon", "Kung Fu Panda 2", "MegaMind", "Cloudy with a Chance of Meatballs", and Bolt. She is currently employed at DreamWorks Animation Studios.

  • DaveHardinDave Hardin

    Dave's been animating professionally for about 7 1/2 years. He's worked at Sony Pictures Animation for a little over 5 years and now currently working at Dreamworks Animation. There he's animated on "Kung Fu Panda 2," "Puss in Boots," and currently wrapping up animation on "Rise of the Guardians." Dave grew up in Michigan and started drawing ever since he was little. Having loved watching all those movies like Independence Day (ones with big explosions and cool digital sequences) he attended College for Creative Studies in Michigan, originally wanting to work in visual effects. But really became interested in character animation in his sophomore year at college when he was given an assignment to bring an object to life. "I just decided to grab a default cylinder straight from 3D studio max and I parented a sphere on it to give the character a nose. I started making the character bounce around the screen and people responded to it so much that I just got hooked." Listening to movie scores really inspires him while he animates.

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  • AresDeveauxAres Deveaux

    Ares Deveaux started his career in the artistic field producing 2D animation for TV commercials. Ares opened Devó, a post-production and animation studio, that earned a level of prestige within the ad community in the Dominican Republic. Devó produced animated spots for international brands which were handled by their local ad chapters. Ares then traveled to the USA to pursue new challenges where he has worked as Motion Graphic Designer. Ares participated in a Lord of The Rings video game, and was part of the team at Giant Octopus that created networks graphic design for many big names like Fox, NBC, CBS Al Jazeera, and Times of India. Afterwards, he decided to explore the character animation industry, and landed in his current job as an Animator with Dreamworks Animation SKG where he has worked on feature film projects like “Monster vs Aliens” and “Kung-Fu Panda 2” among others.
  • GregGriffithGreg Griffith

    Greg has nearly twenty years of experience and over fifteen credits in feature animation and game production, most notably with Walt Disney Feature Animation and Naughty Dog/SCEA. Among his major credits as animator and animation supervisor are Beauty and the Beast, The Lion King, and Dinosaur for WDFA and NDI’s Jak and Daxter series for Sony Playstation along with contributions as a freelancer in more recent years to such film and game projects as Bond: Quantum of Solace and The Legends of the Guardians. Greg’s animation of Tinkerbell, one of the first of Disney’s iconic characters to be recast in 3D, is still playing as part of Disney California Adventures’ Soarin.

    Originally from Doylestown, Pennsylvania, Greg is a graduate of The University of Pittsburgh and The California Institute of the Arts and has a longstanding commitment to education, primarily at CalArts’ Character Animation Program, and considers now it an honor to meet iAnimate.net artists from all over the globe and help them begin to fulfill their personal visions and professional ambitions in animation.

  • ScottHolmesScott Holmes

    Scott has been a professional feature film animator for over 14 years. His credits include  “Stuart Little,” “Eight Legged Freaks,” “Open Season,” “Narnia,” “Garfield,” Lord of the Rings, the two towers,” and “Hellboy II.” Recently he was lead animator on “Paul” and Animation Supervisor at Nickelodeon on the upcoming “Robot & Monster.” Currently he is the academic director of the animation program at Daemen College, responsible for the entire degree curriculum as well as teaching duties. In addition to animation he also paint portraits.

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  • DougBennettDoug Bennett

    Doug originally hails from Toronto, Canada. After attending Sheridan College, he journeyed to Dublin, Ireland to work at Sullivan Bluth Studios where he got his start animating for feature films. After a few years of bouncing between Dublin and Toronto, working on features, TV shows, commercials, and special projects, he landed and Walt Disney Animation Studios where he has been ever since. He was the Animation Supervisor on "Bolt" and is currently a Supervising Animator on "Wreck it Ralph".



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  • AlexisWanneroyAlexis Wanneroy

    Alexis Wanneroy studied animation at the prestigious Gobelins school in Paris, France where he graduated top of his class. On graduating, he worked as a character animator on Vanguard Animation’s World War II animated feature Valiant before joining DreamWorks in 2006, where he has worked on Flushed Away, Bee Movie, Kung Fu Panda and How to Train Your Dragon. He is now the Character Lead Animator of the Toothfairy on The Rise of the guardians coming out in November 2012 and was heavily involved in all the pre production development of the movie and has worked almost 3 years on it.


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  • PaulChungPaul Chung

    Paul is an animation director/supervisor who has been working in England and USA for over 30 years. He started his career in traditional animation and worked on films such as the Academy award winner "Who framed Rogger Rabbit?" and "SpaceJam". In 1999 he joined Dreamworks as a directing animator. In 2001 he was nominated for the Annie Award for "Outstanding individual achievement for character animation". Films that he has worked on during his 12 year career at Dreamworks include Shrek, Madagascar, Megamind and many others. In 2011 he return to London with his family to work at Framestore, where he was an Animation Supervisor on "Wrath of the Titans."


  • JasonAnastasJason Anastas

    Jason was bitten by the animation bug at a very young age, like most, watching cartoons on countless Saturday mornings with cereal bowl in hand. Born and raised in Toronto, Canada. He studied 2D animation and CG post grad at Sheridan College (1989-95). His animation career started in 1995 at Walt Disney Animations Studios as an animation trainee. His first task at Disney was animating CG crowds on "Hunchback Of Notre Dame". Working with a mentor, Jason continued to grow and master his skills on "Dinosaur", "102 Dalmatians", "Reign Of Fire" and "Kangaroo Jack". After a brief stint at Rhythm & Hues working on "Garfield" and "Scooby 2", he was back at Disney as a Lead Animator of "Gaston" on "Meet The Robinsons" and Sr. Animator on "Bolt" and "Tangled". During Bolt, Jason became a mentor for the new trainees. He is currently working at Dreamworks Animation SKG. His credits include "Kung Fu Panda 2", "Puss And Boots", "Rise Of The Guardians", "The Croods" and "Peabody And Sherman". When not geeking out on "all things animation", Jason can be found blazing down Mammoth Mountain with his hair on fire....or more recently, the bunny slopes with his wife, Joan and 6-year old daughter, Sophia.

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  • JasonRyan
    Jason Ryan
  • BenRush
    Ben Rush
  • TalShwarzman
    Tal Shwarzman
  • BillTessier
    Bill Tessier
  • JacobGardner
    Jacob Gardner
  • TedTy
    Ted Ty
  • StephenMelagrano
    Stephen Melagrano
  • KenFountain
    Ken Fountain
  • MikeWalling
    Mike Walling
  • ChrisKirshbaum
    Chris Kirshbaum
  • TimothyIngersoll
    Timothy Ingersoll
  • ManuelAparicio
    Manuel Aparicio
  • LukeRandall
    Luke Randall
  • MikeSafianoff
    Mike Safianoff
  • Jamaal Bradley
    Jamaal Bradley
  • DavidHubert
    David Hubert
  • JimVanderKeyl
    Jim van der Keyl
  • MichaelKiely
    Michael Kiely
  • Claudio de Oliveira
    Claudio de Oliveira
  • AngieJones
    Angie Jones
  • RebeccaPerez
    Rebecca Perez
  • DaveHardin
    Dave Hardin
  • AresDeveaux
    Ares Deveaux
  • GregGriffith
    Greg Griffith
  • ScottHolmes
    Scott Holmes
  • DougBennett
    Doug Bennett
  • AlexisWanneroy
    Alexis Wanneroy
  • PaulChung
    Paul Chung
  • JasonAnastas
    Jason Anastas

Game Animation Instructors Bios

  • RichardArroyoRichard Arroyo

    Richard, most people call him Ric, is the type of guy that when you meet him, you don't forget him. Ric is so passionate about his work that it transpires in his attitude. Being very animated himself, he's the guy that will do handstands, show up at your desk dancing and do pretty much anything to get his team motivated. Since he can remember, Ric has been obsessed with cartoons, games, SyFy and Kung Fu movies. He started his animation career more then ten years ago after he graduated from Montreal's Interdec College in 2000 with a degree in Computer Animation for Television and Film. Ric has worked anywhere from television to award winning cinematic. He's been part of multiple projects with the responsability of taking on some fierce deadlines. He has worked on titles such as Splinter Cell, Prince of Persia, Aliens and Thor. It has been four years since Ric has left Montreal where he was working at Ubisoft to now enjoying sunny California with wife and son working as Lead Animator at a gaming studio in Pasadena.
  • Kien TranKien Tran

    With over 10 years experience in animation, Kien graduated from Montreal's Interdec College back in 2000. Starting off as an animator on Fred the Caveman TV series and then moved into Films to work on Spy kids 2 and Pinocchio 3000. Kien then made a bold move into cinematic at Ubisoft Montreal where he worked on Splinter Cell, Prince of Persia and Rainbow Six and after working In-game at A2M better known today as Behavior just to name a few. With Obsidian Entertainment looking for animators in 2008, Kien finally found himself in southern California having completed Dungeon Siege 3 and is currently working on an unannounced project.


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  • DavidLamDavid Lam

    David grew up as an active kid, full of energy who often ran into things, sometimes even trees. He quickly channeled this energy into sports and martial arts. Little did he know this paved the way for his career in animation where he became obsessed with action and combat scenes. His career now has spans over 8 years in games, film and commercials as a character animator. He has worked on numerous AAA titles for game studios such as Activision, Lucas Arts, Bungie and Naughty Dog. He has contributed on films for VFX studios, WETA Digital, Sony Pictures Imageworks and Digital Domain. More recently he completed work on “Uncharted 3: Drake's Deception” and “Uncharted 2: Among Thieves.” Currently, he is a Lead Cinematic Animator at Naughty Dog on a new exclusive PS3 title called “The Last of Us”.

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  • KevinRuckerKevin Rucker

    Kevin is currently Lead Cinematic Animator at Ready At Dawn Studios working on a next-generation home console game. After graduating from the Academy of Art University, he landed his first job at Sony Computer Entertainment in Foster City working on a PlayStation 2 title. He then moved to Southern California to work for The Collective on a Dirty Harry game where he learned, the importance of workflow to speed up production. From there, he went to Ready At Dawn to work on his dream project, a God of War game for the PlayStation Portable. During that time he participated at SIGGRAPH's 2008 FJORG! animation competition with two other friends and won first place for the animated short, The Red Truck. After shipping God of War: Chains of Olympus, he went to work for Blue Sky Studios on Ice Age 3. He then returned to R.A.D to work on another God of War game, Ghost of Sparta. Kevin believes design and animation can work together to make a great looking and great playing game. When he's not working, Kevin enjoys spending time with his wife and two daughters. He also enjoys motorcycle riding, cookies and girly pop music.

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  • MichaelCarrMichael Carr

    Michael has been working in the game industry for 14 years. His first introduction to game development was as a quality insurance tester learning the ins and outs of problem solving, game language, and general game design. Having spent several years studying life drawing he was intrigued by animation while working as a concept artist at a small company called Paradox. After three months, staying a few extra hours a day and learning animation on his own, he became an animator. Soon after that he was animating X-Men: Next Dimensions characters and then became the lead character animator on a project that later turned into what would become Midway's Mortal Kombat: Shaolin Monks. After that he moved on to working for Neversoft on the titles Gun and Tony Hawk's Project 8. Following that position Michael found himself at SCEA Studios Santa Monica working with many former colleages from the original Paradox team on the God of War Series. On God of war III Michael worked on many important characters, including Hades, Cyclops, Cerberus, Hercules, Hermes, and Helios. Michael currently works at SCEA Studios Santa Monica on their next project.
  • RichardLicoRichard Lico

    Richard, or better known simply as Lico (lee-ko) by his friends, is currently Senior Art Lead with Bungie studios. Lico is responsible for the overall character animation technology and working with the art director to set the animation vision on Bungie's newest unannounced project. He has a passion for animation and game design, so the days when he can be hands-on, creating content or iterating on gameplay, he couldn't be happier. Lico has an uncanny understanding of motion, and how it can add to the game play experience. He's been in the gaming industry since graduating the Savannah College of Art and Design back in 1999, and has been animating, designing, or leading over 10 shipped games, including Halo: Reach, the Condemned series, X-Men: Legend, Jedi Knight, etc... Lico spends his free time tormenting his wife and 10-year-old son by injecting everything inanimate with a personality and voice for maximum embarrassment effect. The more public the better.

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  • TristanSacramentoTristan Sacramento

    Tristan began his animation career in the games industry in 2001. His first job was at Secret Weapon where he worked on various game projects doing concept, 3d art, and animation. He then went on to work at SCEA (Sony) to focus on animation for Rise to Honor starring Jet Li. After leaving Sony he joined Nihilistic Software where he lead the animation team to develop Marvel Nemesis: Rise of the imperfects. Lucas Arts was the next company he joined where he worked on Star Wars The Force Unleashed. Then came EA where he animated Dante for Dante's Inferno and had the chance to work on Dead Space 3. As you can tell by now, he loves action games. Tristan is currently the animation director at nWay inc., a start up company filled with industry veterans ready to take gaming to the next level. I would suspect there's some action involved. When he's not working you can find him... well, working on something else. It's a good thing he loves what he does, making games for people to enjoy!

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  • BrettPascalBrett Pascal

    Brett has been working in the animation industry since 1999, but there's no question that his journey to animation was unconventional. As a kid Brett was always drawing (usually hockey.. usually goalies or cartoons) and watching cartoons. Fast forward through a short spell in college, a career carousel doing everything from forklift operator, to rental car agent, to car salesman. Brett was 22 and ready to persue that old passion. Fast forward again through rejection letters from animation schools, 10 months at an "animation school" in Calgary, unemployment insurance, a move to Vancouver and the better part of 2 years looking for work, Brett landed a spot doing scene cleanup on a CG TV pilot. In a few months he was officially animating AND getting paid. The pilot was ill fated, but the experience got Brett a foot in the door at EA Canada. He's been in the games industry ever since, with the exception of a few freelance previz contracts, and mentoring at Vancouver Film School and Think Tank Training Center. Brett has worked on nearly every genre from sports, fighting, action, FPS, and now RTS. He's animated on 12 projects, shipped 8 and lead 3. Most recently you'll find his work in Turok, Tron and Sleeping Dogs. Nowadays you can find him at Relic Entertainment in Vancouver where he is directing animation on the upcoming Company of Heroes 2.
    vimeo
  • Robert PurdyDarryl Purdy

    Darryl, also known as RDP on the production floor, has been working in the animation industry for 13+ years. He has most recently joined Warner Bros. Games Montreal as Animation Director on a yet unannounced next gen AAA title. Darryl started his career as a character animator in the TV industry for the CBC Saturday morning animated series The Hippo Tub Co. and the SciFi Channel series Lexx: The Dark Zone. Shortly after this he made his jump into video games. His first role in video games was with the independent developer Artificial Mind and Movement (Behavior Interactive). In his time as senior animator at A2M he was lucky to be part of their internal prototyping team and was able to help flesh out core game mechanics that later became key features of A2M's AAA title Wet. He was also fortunate to work in partnership with Lucas Arts on the Indiana Jones series and Marvel Studios on the Iron Man game. As lead animator on Monster House for Sony Entertainment his project was lucky to be nominated for "Best Animated Video Game" in the 2007 Annie Awards. Since then Darryl has had the pleasure to work with National Geographic on a 3D stereoscopic IMAX feature, with Bungie Studios as a cinematic animator on Halo 3 and with Pandemic Studios (EA) and THQ Studio Oz as a lead animator. Most recently Darryl was the Animation Director and Cinematic Director on Far Cry 3 at Ubisoft Montreal.
    vimeo
  • PatrickPrzybyla_tnPatrick Przybyla

    Patrick is currently a Senior Animator II at High Moon Studios, Activision Blizzard. He recently finished work on TRANSFORMERS: The Fall of Cybertron, where his responsibilities ranged from animating Grimlock to creating story driven cinematics. He has over 10 years experience in the games industry working for various companies such as Midway Games, TellTale and LucasArts. Besides chillaxin at the Skywalker Ranch, his most notable LucasArts highlight was animating the hero character, Secret Apprentice for Star Wars: The Force Unleashed. Patrick is a graduate from the Academy of Art University in San Francisco where he earned his BFA degree in Animation. He loves games and when he's not playing split screen multiplayer with his dog, he enjoys spending time with his family and the great work life balance of sunny San Diego.
  • RichardArroyo
    Richard Arroyo
  • Kien Tran
    Kien Tran
  • David Lam
    David Lam
  • KevinRucker
    Kevin Rucker
  • MichaelCarr
    Michael Carr
  • RichardLico
    Richard Lico
  • TristanSacramento
    Tristan Sacramento
  • Brett Pascal
    Brett Pascal
  • Darryl Purdy
    Darryl Purdy
  • Patrick Przybyla
    Patrick Przybyla

Rigging Instructors Bios

  • RichardArroyoDaniel Belair

    It's been over twelve years now that Daniel has been working in the 3D industry. He has covered the full production spectrum, from TV ads to TV series, game cinematic like Assassin Creed Lineage to blockbuster movies such as Avatar, Resident Evil, Underworld Awakening and The Final Destination. Daniel has worked as VFX Producer/ Supervisor as well as CG supervisor, Technical Director and Pipeline Developer on Softimage, Maya and 3Ds Max. His skills allow him to have an in-depth knowledge of each production stage, as well as being actively involved in development and decision making. He loves technical aspects such as rigging, programming and debugging, but he's also fascinated by more artistic stuff. He is captivated by game technologies and has participated, a few years ago, in the elaboration and conception of the video game program for the Quebec Government to help new students reach their dream to be part of the 3D community. Daniel is not particularly complicated and is always willing to learn and share his knowledge. In Addition, his passion for audio lead him to built his own recording studio. Acting as sound engineer on Protools and Cubase, he has recorded his first album in 1998 that was aired on several Canadian radio stations and on Much Music(Canada). In his spare times, Daniel hates cooking, cleaning, and cutting the grass but when all that is done, he enjoys renovating, playing hockey and spending time with family and friends.

  • Te WilsonTe Wilson

    Te is currently the Rigging Lead at Riot Games. Te began his gaming career in 2000 at Ronin Entertainment as an animator but quickly found himself stepping up to the challenge of rigging when the duty called. His passion for characters and problem solving grew over the years as he continually animated and rigged working for Namco on the Kill Switch series before finally settling down at Electronic Arts as a Character TD. There he worked on titles such as Godfather 1 and 2, Tiger Woods, Inferno and Dead Space 2. After EA, Te moved to Los Angeles to work at Blizzard Entertainment on their Next Gen MMO before moving on to Riot. At Riot Games Te has designed and implemented the character art team pipeline. Writing everything from their modular rigging system to the animation tool suit to modeling and pipeline tools. When Te is not rigging crazy creatures or writing tools he loves traditional sculpting and riding motorcycles.
  • Jonah AustinJonah Austin

    Jonah graduated in 2001 from the School of the Art Institute of Chicago with B.F.A. in Fine Arts / Animation. After only animating with a pencil and paper, he spent time at Gnomon School of Visual Effects in Hollywood learning Maya. Although aiming to be an animator he found and aptitude for rigging and was hired by Sony Imageworks as a character TD. He learned facial rigging on Beowulf and put his skills to use rigging the Oscar winning Benjamin Button at Digital Domain. He went on to rig over 70 assets for Tron:Legacy before switching roles to the facial animation team and eventually move to MPC, Santa Monica as a lead animator. He now puts both sets of skills to use as an iAnimate Rigging instructor.


  • DanielBelair
    Daniel Belair
  • Te Wilson
    Te Wilson
  • Jonah Austin
    Jonah Austin

Some of Instructors tweets

@BrianCDoherty you better be the first kid on the block with one of these :) (3D printer that is, not a tracheal splint.)

splatken splatken

#Animtip While animating a voice-over shot, it helps to voice out the emotion & thoughts that character is going through.

animationaddict animationaddict

Break from code to edit some video today. Man I like editing. As Zen as you can get... (without animating, that is.)

splatken splatken