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Summary of the Creatures Animation Workshops

These workshops will present a focused study of animal and creatures animation. Guided by veterans from the industry, these workshops consist of live lectures, assignments and reviews tailored to develop your body mechanics skills and animal behaviors knowledge.

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  • Gaming Intro

    Creature WS1 - Quadruped locomotion

    This introduction to the creature animation program will mainly focus on quadruped locomotion. Different workflow will be presented during this 14 weeks workshop and practice with various assignment. The goal is to make sure by the end of it you are comfortable to animate animal locomotion that is realistic and believable. (The cost of this workshop is broken out in to two payments of $999) | Read Workshop breakdown | APPLY

  • Creature WS

    Creature WS2 - Advanced Creature Animation

    This workshop will focus on creature animation and how to build strong action performance. We bring a new formula to iAnimate in which many special guest instructor will share their extensive knowledge with you. (The cost of this workshop is broken out in to two payments of $999) | Read Workshop breakdown | APPLY

  • Creature WS

    Creature WS3 - Creature performance and integration

    The goal in this third workshop is to develop creature performance skills. One of the goals of great creature animation is to be able to create creatures that display a unique personality through body movement. This course will develop two distinctly different personality types and have them interact in a dynamic fashion. This course will also introduce the use of live action BG plates as well as #D matchmoving. Pre-Requisite: Creature WS2 (The cost of this workshop is broken out in to two payments of $999) | Read Workshop breakdown | APPLY

  • Workshop 1
  • Workshop 2
  • Workshop 3

Creatures Instructors Bios

  • David Hubert

    David Hubert

    David has over 13 years of experience in animation and visual effects. He graduated from Montreal's Interdec College in 2000 and even though his background in graphic design led him towards a career in lighting and surfacing, his path took a sharp turn when he was hired as a character animator on the 3D animated series Xcalibur (Never heard of it? I know... no one ever did). After a few years of hard work in Montreal, David then traveled the world and worked on many feature films including Happy Feet and Hellboy: The Golden Army. He then landed at Dreamworks in 2008 and animated on many production including Shrek Forever After, Kung Fu Panda 2: The Kaboom of Doom, Puss in Boots, Madagascar 3: Europe Most Wanted and The Croods as Lead Creature animator. He came back to Montreal in 2012 and took the role of Animation and Cinematic Director at Eidos Montreal on a unannounced project.

  • Darryl Purdy

    Darryl Purdy

    Darryl, also known as RDP on the production floor, has been working in the animation industry for 13+ years. He has most recently joined Warner Bros. Games Montreal as Animation Director on a yet unannounced next gen AAA title. Darryl started his career as a character animator in the TV industry for the CBC Saturday morning animated series The Hippo Tub Co. and the SciFi Channel series Lexx: The Dark Zone. Shortly after this he made his jump into video games. His first role in video games was with the independent developer Artificial Mind and Movement (Behavior Interactive). In his time as senior animator at A2M he was lucky to be part of their internal prototyping team and was able to help flesh out core game mechanics that later became key features of A2M's AAA title Wet. He was also fortunate to work in partnership with Lucas Arts on the Indiana Jones series and Marvel Studios on the Iron Man game. As lead animator on Monster House for Sony Entertainment his project was lucky to be nominated for "Best Animated Video Game" in the 2007 Annie Awards. Since then Darryl has had the pleasure to work with National Geographic on a 3D stereoscopic IMAX feature, with Bungie Studios as a cinematic animator on Halo 3 and with Pandemic Studios (EA) and THQ Studio Oz as a lead animator. Most recently Darryl was the Animation Director and Cinematic Director on Far Cry 3 at Ubisoft Montreal.

  • Johnny Spinelli

    Johnny Spinelli

    Johnny, a proud Montrealer, has been part of the animation world for 12 years. After graduating from Inter-Dec college in 3D Animation, he began his career on a small feature film called Pinocchio 3000. Later, he joined the Cinematics team at Ubisoft Montreal to work on trailers and in-game cinematics for titles such as Assassin's Creed and Prince of Persia. In 2009, he was offered an experience of a lifetime working at Industrial Light & Magic (ILM) on Transformers: Revenge of the Fallen. In 2010, he continued working at ILM, animating on Rango, an Oscar winning feature. He is currently working at Eidos Montreal.

  • Scott Holmes

    Scott Holmes

    Scott has been a professional feature film animator for over 14 years. His credits include  “Stuart Little,” “Eight Legged Freaks,” “Open Season,” “Narnia,” “Garfield,” Lord of the Rings, the two towers,” and “Hellboy II.” Recently he was lead animator on “Paul” and Animation Supervisor at Nickelodeon on the upcoming “Robot & Monster.” Currently he is the academic director of the animation program at Daemen College, responsible for the entire degree curriculum as well as teaching duties. In addition to animation he also paint portraits.

  • Brendan Body

    Brendan Body

    Brendan has just passed his 13th year anniversary in the animation industry. After leaving his native Scotland in 2000 he has worked around the world, switching between Animated features and Visual Effects. Some of his film credits include four of the Harry Potter films, Hellboy 2, John Carter, Legend of The Guardians and more recently Cloudy with a Chance of meatballs 2, Pacific Rim and The Amazing Spider-Man. The theme of flight has run throughout his career, having brought to life various birds, pixies, dragons, a Hippogryph and giant flying kaju. This, along with a personal interest, has lead to a deep understanding of flight animation which is why it'll be the subject of his iAnimate lecture.

  • Jason Snyman

    Jason Snyman

    Jason has been surrounded by art his whole life and took an interest in 3d when he was 13, having access to state of the art machines at sgi in south africa he was able to hone his skills as a 3d artists at a young age. 4 years later he found himself working at millfilm in london , he then went onto work at weta on LORT Return of the king where he made the move into the animation department. Since then he has worked on many shows at weta and mpc over the past 10 years from kingkong, Avatar to superman and Godzilla.
    He is still very passionate about art and film making and in his free time you can find him painting or working on his short film - if not, he's on the mountain shredding some pow pow

  • Pierre Périfel

    Pierre Périfel

    Pierre Perifel is a native from Lyon, France, and has spent the last five years in L.A. working as an animator for Dreamworks Animation. He's a former student of Gobelins. He's worked in Paris on several feature films as a 2D animator from 2005 to 2008, including The Illusionist or Curious George. Working for DWA since february 2008, he's been animating on several features and short films such as Shrek Forever After or Kung Fu Panda 2 on which he lead the character of Lord Shen. He became a supervising animator on Rise of the Guardians,  continued on the now cancelled Me And My Shadow as a 2D and CG supervising animator, and is now part of the development team for Monkeys Bollywood Superstar (working title). He wins an Annie Awards in 2009 for his animation on the short film Secrets of the Furious Five, and was nominated for the 2012  and 2013 Annie Awards for his work on Lord Shen and North.

  • Cameron Fielding

    Cameron Fielding

    Cameron has been working in animation for 13 years. His experience covers a wide range of styles and formats, including video game development, feature animation and visual effects. Originally from England, his journey so far far has spanned studios worldwide including Ubisoft Montreal, Industrial Light & Magic, DreamWorks Animation and now Valve Corporation near Seattle.

  • Alper Akşit

    Alper Akşit

    Alper is an animator from Istanbul, currently residing in London. He received a bachelors degree in filmmaking and during his education he grew an interest in visual effects and animation. Persuing a career in animation he started his profesional career in 2009 on local TV series in Turkey and in early 2010, moved on to work as an animator at Double Negative VFX in London. His credits include films such as John Carter, Total Recall, Fast and Furious 6 and Thor: The Dark World. He currently continues his role at Double Negative VFX.

  • James Cunliffe

    James Cunliffe

    James has been animating professionally since 1998 when he accepted a job at Rare Ltd in the UK. Within 8 months he left Rare with a select few other members to head up their own company - Free Radical Design. He directed the animation department through every part of its internationally award winning growth until 2005 when he decided to travel the world. He left his, now 180, Free Radical' friends and set off on his journey into feature animation. James worked in various animation roles on 8 feature length movies across 3 continents before returning back to video games in 2010 with the role of Animation Director at Crytek UK. In 2011 James was nominated for a VES award for "Outstanding Animated Character in an Animated Feature Motion Picture" for his work on Legend of the Guardians: The Owls of Ga'Hoole. Since then James has moved to Valve, in Seattle, where he navigates their infamous bossless vacuum and learns at an accelerated pace.

  • Jalil Sadool

    Jalil Sadool

    Jalil has worked in the film industry as an animator for over 8 years. He started his career at Rhythm and Hues Studios on “The Lion, The Witch and the Wardrobe”, and then spent five years in New Zealand as a Senior Animator and a Lead Animator at Weta Digital Ltd where he worked on such notable films as “Prince Caspian”, “Avatar” and “Rise of the Planet of the Apes”. In 2011, he switched from Visual Effects to Feature Animation and joined DreamWorks Animation to work on “Rise of the Guardians” and the highly anticipated “How to Train your Dragon 2”.

  • James Bennett

    James Bennett

    James is a Senior Animator & Lead Previz artist with over 15 years experience in the animation industry. With a genuine passion for animation, his list of credits includes Godzilla, The Hobbit, Avatar, King Kong, Tin Tin, Happy Feet, How To Train your Dragon 2, Madagascar 3, Iron Man 2 & a host more.

     

     

  • David Hubert
  • Darryl Purdy
  • Johnny Spinelli
  • Scott Holmes
  • Brendan Body
  • Jason Snyman
  • Pierre Périfel
  • Cameron Fielding
  • Alper Akşit
  • James Cunliffe
  • Jalil Sadool
  • James Bennett

Creatures

Click HERE to apply for the Creatures Workshop.

Our Instructors

...can both do and teach! See their bios HERE

Our Characters

Check out our exclusive feature level characters HERE