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Summary of the Modeling for Animators Workshop

Have you ever wondered how those characters, sets, and props in your favorite films are created? As an animator, have you been afraid to venture out into the unknown territory of computer modeling. Then this class is for you! We'll be showing you techniques, how to's, and tips so that you can now learn to sculpt simple to moderately sophisticated objects. With this course, you'll learn how to make your own props, create simple sets, and remove the mystery of all of those tools and buttons in the polygonal model tool set. We'll review simple and easy to learn methods that will open up even more of your creative potential. So come, grab a soda or a cup of coffee, sit down and let's get to work so you have more of the creative freedom you desire.

Modeling instructor bio

  • Sean Callan

    Sean Callan

    Sean has been modeling for 15 years and has practical experience creating both hard surface and organic models for TV/film and real time simulations. He graduated with a BFA in Animation from the International Academy of Design in 2002 and is a Certified Maya Instructor who teaches at Future Media Concepts (an Autodesk certified training canter). He also heads up a small collaboration of artists who create many Pilot TV show concepts from beginning to end and visualizations for various clients including Cake Mix and Hasbro Studios. By the end of this class, students will be able to create and collect reference material used to model, UV and  texture: props, interior & exterior sets, vehicles, weapons, etc.

    Career highlights include: Co-modeled four new Transformers 4 character car models, Reebok and new product development models & animations, Kreo Transformer Play-Set animations for in store advertisments, Chuck & Friends Pilot  (Sets for pilot), Mr Potato Head products and commercials, Project leader on rigging for all Season 1 Transformer Prime charters for Hasbro Studios.

  • Sean Callan

Course Breakdown

(The cost of this 14 week workshop is $999) | APPLY

Upon completion of this class, students will be able to create and collect reference material used to model, UV and texture complex: props, interior & exterior sets,  vehicles, and weapons needed for their various animation and gaming needs.

Week 1

Topics
  • Setting up tools and work space for modeling workflows
  • Inputs and history
  • Poly proxy modeling workflows
  • Good vs bad reference and orthographic vs perspective views
  • Workflows for real-time vs non real-time rendering
  • Modeling with Symmetry, Asymmetry and radial symmetry
Demo
  • Workflow of a simple project from A-Z
  • Modeling Workflow
Assignment
  • Students will collect or create reference material for their 1st modeling assignment
Q&A

Week 2

Topics
  • Creating and using Image Planes
  • Quads vs Tris vs nGons
  • Edge loops and edge flow
  • Construction curves
  • Texture resources
  • Advanced UV tools
  • Edge & bevel
Demo
  • Workflow of a semi  complex objects  from A-Z
Assignment
  • Begin your modeling using approved reference images

Week 3

Topics
  • UV & Textures
  • Organic pelts vs hard surface layouts
  • Tools, tricks and utilities
  • game vs film setup and specs
Demo
  • Organic and hard surface UV layouts
Assignment
  • Continue your modeling using approved reference images
Q&A

Week 4

GUEST SPEAKER
  • Industry Professional / Director / Designer: Larry Whitaker
Assignment
  • Continue your modeling using approved reference images
Q&A

Week 5

Topics
  • Deformers, non-linear deformers and latices
  • Separating & combining geometry (cubes or hard surface models)
  • Separating & combining geometry (tubes organic models)
  • Mirroring geometry & working with symmetry
Demo
  • Workflow, creating a complex model 'the assault rifle'
Assignment
  • Continue  work and finish your model #1
  • Start to look for images for Assignment #2 ( organic model )
Q&A

Week 6

Topics
  • Advances poly modeling techniques continued
Demo
  • Workflow, creating a complex model: 'the assault rifle' continued
Assignment
  • Start  assignment #2 based on approved reference images ( organic model )
Q&A

Week 7

Topics
  • Introduction to organic modeling
  • Surfaces, NURBS, sub-D's and Polys
  • sculpt surfaces tools
  • studio workflows and how jobs overlap or happen in parallel
Demo
  • Workflow demo of an organic finger model
  • Workflow demo of an organic hand using finger model
Assignment
  • Finish assignment #2 (organic model)
  • Find reference for model #3 (students choice)
Q&A

Week 8

Guest Speaker
  • Modeling expert ( z-brush, mud-box) - Joe Silvia
Assignment
  • Start model #3
Q&A

Week 9

Topics
  • Sets, Stages and Backgrounds
  • Workflows, strategies and techniques
Demo
  • Creating a set using supplied artwork
Assignment
  • Continue on  model #3
Q&A

Week 10

Topics
  • Texturing vs materials
  • Bump vs Normal vs Displacement
  • creating simple textures & PSD networks
Demo
  • Creating a Set or Stage or game level ( class project )
Assignment
  • Finish model # 3
  • Find reference images for the set and props assigned to each student.

Week 11

Topics
  • Modeling set and set pieces
  • Scale scale and layout
Demo
  • Creating a Set or Stage continued
Assignment
  • Continue modeling set pieces or create a set design of your own

Week 12

Topics
  • Multi UV layouts
  • Baking maps
  • basic rigging of props
Assignment
  • Continue modeling set pieces or create a set design of your own.
Q&A

Week 13

Guest Speaker
  • TBD (UV Layout and Texture Artist ) - Jennifer Hoffman
Assignment
  • Continue modeling set pieces & set for class project.
Q&A

Week 14

Topics
  • File and scene management
  • Reference vs duplicating vs instancing
  • Simple VS Complex Sets
  • Layout
Demo
  • Creating a set using all of our assets
Assignment
  • Students will create set and layout a set using all of our shared assets, lighting and rendering is optional.

Modeling

Click HERE to apply for the Modeling Workshop.

Our Instructors

...can both do and teach! See their bios HERE

Our Characters

Check out our exclusive feature level characters HERE