facebook twitter vimeo youtube podcast Pinterest instagram email-fold rss

member-login button

Summary of Modeling & Introduction To Maya Workshop

Have you ever wondered how those characters, sets, and props in your favorite films are created? We'll be showing you techniques, how to's, and tips so that you can learn to sculpt simple to sophisticated objects for use in your own animation shots; all the while getting grounded with the ins & outs of Maya. You'll learn how to make your own props, create simple sets, and remove the mystery of all of those tools and buttons in the polygonal model tool set. We'll review simple and easy to learn methods that will open up even more of your creative potential. So come, grab a soda or a cup of coffee, sit down and let's get to work so you have more of the creative freedom you desire.

Modeling instructor bio

  • Sean Callan

    Sean Callan

    Sean has been modeling for 15 years and has practical experience creating both hard surface and organic models for TV/film and real time simulations. He graduated with a BFA in Animation from the International Academy of Design in 2002 and is a Certified Maya Instructor who teaches at Future Media Concepts (an Autodesk certified training center). He also heads up a small collaboration of artists who create many Pilot TV show concepts from beginning to end and visualizations for various clients including Cake Mix and Hasbro Studios. By the end of this class, students will be able to create and collect reference material used to model, UV and  texture: props, interior & exterior sets, vehicles, weapons, etc.

    Career highlights include: Co-modeled four new Transformers 4 character car models, Reebok and new product development models & animations, Kreo Transformer Play-Set animations for in store advertisments, Chuck & Friends Pilot  (Sets for pilot), Mr Potato Head products and commercials, Project leader on rigging for all Season 1 Transformer Prime charters for Hasbro Studios.

  • Sean Callan

Course Breakdown

Each workshop below is 11 weeks in duration. Please visit the apply page for the cost break down of each 11 week workshop.


Week 1 - Welcome & Base Skill Quickstart with optional skill assignments to teach basic tools.
Week 2 - Two workflow based assignments to teach modeling hard surface objects with angular edges.
Week 3 - Introduction to spherical and cylindrical hard surface modeling.
Week 4 - Workflow example and demo using all skills to date to build our first prop: 'the guitar'
Week 5 - Workflow example and demo using all skills to date to build our second prop: 'the Assault Rifle'
Week 6 - Intro to NURBS and Organic modeling. Modeling 'the Human Hand'
Week 7 - Organic modeling part :. Modeling a Cat or Dog.
Week 8 - Intro to sets & set design, Virtual Sets, and map paintings. We will also cover Shadow and reflection renders for composting
Week 9 - Set and logo design using reference images and curves from CAD files.
Week 10 - An introduction to Lighting, 1pt, 2pt, 3+pt lighting models, Global Illumination, Final Gather, Ambient Occlusion, Wireframe.
Week 11 - the Pipeline, Render Layers, Render Passes, Composting, and the final output of our projects.


Click HERE to apply for the Modeling Workshop.

Our Instructors

...can both do and teach! See their bios HERE

Our Characters

Check out our exclusive feature level characters HERE