online character animation

Rigging Workshops

Four 11-Week Classes
You'll learn the art and science of building a character rig as well as the development process and pipeline used in the industry. These processes are fundamental and can be applied to any production pipeline; feature animation, VFX and video game.
Instructor Spotlight
Workshop 1

Workshop 1

Rigging Fundamentals

Introduction to the features in Maya used to create a complex character rig. This is an animator friendly approach that doesn't require previous rigging or scripting experience. Learn the tools and tricks of the character rigger further more. This second part will focus on the deformations and skinning of your character rig.

  • Class Length: 11 weeks

  • Price Per Class: $999

Read Workshop Breakdown

Apply Now

Workshop 2

Workshop 2

Character Rigging for Production

Understanding rigging principles and pipeline. This class will take the skills learned from Rigging Fundamentals and apply them to a complete character rig ready for production.

  • Class Length: 11 weeks

  • Price Per Class: $999

Read Workshop Breakdown

Apply Now

Workshop 3

Workshop 3

Facial Rig Creation

Students will further learn the rigging principles, pipeline used when creating a character rig and how to build a robust facial rig. The second half of the workshop, the student will continue with facial animation and learn about tools creation possibilities that can be done with Python. The instructor will also talk about plug-ins and automating a riggers workflow.

  • Class Length: 11 weeks

  • Price Per Class: $999

Read Workshop Breakdown

Apply Now

Workshop 4

Workshop 4

Creature Rig Creation

Beginning with a standard quadruped setup we will cover a 3-bone IK leg, a horizontal spine setup and an FK/IK switchable neck. Moving on to a bat we will learn to setup wings and claws. Last a fantasy creature will be used to demonstrate an advanced tail as well as dynamic joint chains and nCloth solvers. After completing the class students will be able to design a rig for any creature, real or imagined.

  • Class Length: 11 weeks

  • Price Per Class: $999

Read Workshop Breakdown

Apply Now

What to expect in this Workshop

When enrolling in iAnimate rigging workshop, you'll learn the art and science of building a character rig as well as the development process and pipeline used in the industry. All students will spend time practicing and recreating what was taught in class; create setup, skin a character, develop your own rigging tools, etc. Those workshop have been specifically designed for animators who wants to expand their technical knowledge, and technical animators who would like to strengthen their rigging skills.

  • Rig a character properly and efficiently based on industry standards.
  • Have a wider Maya knowledge.
  • Develop your technical minding.
  • Understand the rigging pipeline.
  • Debug your own rigs.
  • Better communicate with riggers.
  • Understand the terminology, color scheme and the importance of naming convention.
  • Understand the most utilized rigging menus.
  • Skin a character properly.

What Students Are Saying

  • Aaron McGriff
  • Anna White
  • Ed Herft
  • Colin Brown
  • Aaron McGriff

    "iAnimate was such a life-changing experience for me. After years of working in the industry but never quite reaching my full potential or career goals, I noticed that my skills had started to stagnate. I had been interested in online schools for years but the timing had never been just right."

  • Anna White

    "Six workshops and less than two years later, right at the end of my last iAnimate workshop, I was offered a job as an animator on my first feature film, Cloudy with a Chance of Meatballs 2 (at Sony Imageworks). I can't say enough great things about Jason Ryan and the entire iAnimate community, and I owe so much of my success to all of them."

  • Ed Herft

    "I'm really grateful to the team at iAnimate. Without their great tuition and hard work, I'm sure I would not be working in feature film now. They really helped me improve every aspect of my animation."

  • Colin Brown

    I've had multiple interviews where they ask "What game is that from?" when viewing pieces I did in classes 1 and 2. iAnimate has been a huge influence on my demoreel and my job positions recently